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Old 10-25-13, 03:06 AM   #102
gap
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Join Date: Jan 2011
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Quote:
Originally Posted by test_m4a1 View Post
Hey guys I think i have solved problem...

It wasnt R.S.D as i thought before. It was SubFLags 0 0 8 - it cant exist wth R.S.D together. Or this mod or this. Witohut SubFlags campaign works, singel missions as well
They can't exist together for two reasons:

1. They both have their own versions of player subs' eqp files. If you enable RSD on top of Sub Flags, the latter will stop working, but no crash should happen; If you enable Sun Flags on top of RSD, cross-file hydrophone settings get messed up, and crashes are likely to happen. This is a fact.

2. For a fatal coincidence, some of the node Id's of the destructible GHG hydrophone introduced with RSD might clash with another Id already used by Sub Flags, thus causing an immediate crash. This is just a conjecture as, though being certainly possible, duplicated Id's are unlikely to happen.

In any case, you shouldn't have used Sub Flags as it is not featured in any of the mod lists by Fifi, and it conflicts with RSD:

Quote:
Originally Posted by gap View Post


unless you know exactly what you are doing...

...BEWARE OF CONFLICTING MODS; DON'T LET THEM TO OVERWRITE EACH OTHER'S FILES!!!
That simple. If you had followed this rule, you would be probably cruising in the Mediterranean already

I will post later an RSD/Sub Flags compatibility patch and I would be glad if you tested it.

Quote:
Originally Posted by test_m4a1 View Post
Second thing is that with External Cargo SM20 is crashing while campaign not so i have to choose - campaign or singlemissions and i think its quite easy to choose but i dont know if i wont have CTD during campaign if ill spot a ship which is in SM20 for example...

Dont know why but during single mission of External Cargo i had CTD while my torpedos exploded )))
Leave alone that old mission. Simply forget it: Trevally has already explained why it is not compatible with OHII.

Regarding crashes happening on torpedo explosion, tyry downgrading from Fx Update 0.0.22 to 0.0.21 while I am working on a 0.0.22 bug fix
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