@
biosthetique: I'm not sure what you're trying to prove by beating on that drum, thread after thread.
We've always been clear that:
(a) Command is inspired by lots of pre-existing games, Harpoon being one of the strongest influences (not a surprise for anyone who knows our past), and
(b) Command stands as a game on its own, and is judged on its own merits and not what it does better or worse than Harpoon.
The former does not invalidate the latter.
A player who picks up Command is not interested if it does thing-X better or worse than Harpoon, what he cares about is if Command does thing-X well, period.
So, let's talk about the game itself.