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Old 10-14-13, 02:22 AM   #9
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
Posts: 6,922
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Quote:
Originally Posted by jhapprich View Post
interested in this,too. ive tried adding thedarwraith`s ai torpedo launcher to a AI Permit, which will launch torpedos at me, but since these are non-homing, they will not hit and i havent found a solution for this yet. also, i used an animated submarine model(diving planes,periscopes) as a subnode on the DD Somers, so that model will actually dive and will represent a sonar target. no real diving, but better than a surface runner. my next aproach will be trying to give it a real anti-sub weapon based on the depth charge.
keep it up. So much potential in all of this.I would go back and rework the woldpacks if had AI subs that could fire torpedoes, dive, attack submerged etc.Things would not have to be so scripted.On the flip side, if AI japanese sub can fire torpedoes submerged etc, adds a whole new element to the game as well.Player will be dodging torpedoes sometimes...
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