Quote:
Originally Posted by TheDarkWraith
Looks like I finally figured out what's going on with Goblin/SH5. You can only define 2 materials for each mesh. The third material (if defined) is an opacity or something else map (not quite sure but if you define a third material that has a texture Goblin/SH5 crashes). If a third material is defined it has to have no texture and no maps.
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Quote:
Originally Posted by TheDarkWraith
No matter how many subsets are defined each mesh can only contain 2 materials (that have maps defined). Not exactly limiting but not exactly freedom either.
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Late reply
...it seems I have just stumbled upon an exception to the above statements by TDW:
Do you see what I mean?
same mesh, 3 subsets,
3 different materials assigned, each with its own diffuse and self-illumination maps
PS: the GR2 file doesn't hang Goblin up. I cannot check if it renders the file corretly, because its meshes have a huge offset from the enter of the scene, and locating them in the scene preview window is a bit hard.