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Old 08-12-13, 10:01 PM   #10655
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


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Quote:
Originally Posted by gap View Post
@ TDW

Made some tweaks to the sextant masks:

http://www.mediafire.com/?mjj21zz5t5mkmv1

Can you please test them?

version 1: no eye reflection, wider lesser opaque crosshair (should be centered now)
version 2: eye reflection, wider lesser opaque crosshair
version 3: as v1, but smaller sight (at your resolution, should fit the screen vertically)
version 4: as v3, but smaller sight (as above)
Added versions 1 & 2 to new test version

Quote:
Originally Posted by Fifi View Post
Ok, you are right TDW.
ONLY way to get rid of sextant window once for all is to clic back navigator sextant icon.
Clicking the little cross (up right sextant window) doesn't work (well it close the window but still re-appearing in any bino/UZO after)
Clicking deactivate sextant doesn't work either (still window coming back as reported above)
Not very natural imo but the essential is to be able to close it definitely by the navigator icon!
See below in new test version

Quote:
Originally Posted by oakdesign View Post
Everything is running fine so far. I'm having just one issue:
If I'm using the RAOBF in the scope the toggle switch between turning the RAOBF ring or panning the scope doesn't work. I can't pan the scope.
After a few tests I figured out that I can get to work if I install
NewUIs_TDC_7_4_2_RadCapTools_0_2_alpha.

My Question is just is the toogle switch intended to work without the RadCapTools, because if yes I would start to debug the whole thing to understand why it's not working as intended.
Still have to look into this

Quote:
Originally Posted by LemonA View Post
Guidelines for depth sounder use on a typical u-boat:
Code:
Water depth              Sounding Interval
< 10m                     Monitor continously
10m - < 100m              Every 15 minutes
100m - < 300m             Every 30 minutes
> 300m                    Every hour
Suggestion:
A new tool where we can choose the interval in minutes at what interval
the depth soundings is called out.

Expl:
We are 20sm east of Bornholm, near to the coast,
with a water depth of 60 metres. Then we manually change the intervall for depth soundings to every 15 minutes. etc...
Sounds like a perfect thing for Automation, a new automation command

Quote:
Originally Posted by SU-33UB View Post
witch net.framework do i need for this mod i know some one have told it in the tread bud i cant find it
.NET 3.5

Quote:
Originally Posted by divingbluefrog View Post
I solved this one by rotating the compass of 1°, I mean the picture not the dial.
Can you explain this in more detail

Quote:
Originally Posted by Mikemike47 View Post
@TDW
Using NewUIs with TDC, version 7.5 Test version 10. Migrated settings (using options migrator) from NewUIs with TDC for SH5, version 7.4.2 then the Options file viewer/editor as usual for me. This time, the left side of the message box is not shrinking since I change the width to 1.50, six months or longer. Still the message box width will not change to the customized size. Always overlapping into the officers boxes. I have repositioned the officer boxes (set for draggable at bottom) as close as possible to the rudder controls/compass settings, too. Rudder controls/compass are to the left of the officer boxes.

My screen resolution for the game has not changed for one year. (1280 x 1024). Used default OptionsFileEditorViewer version 1.0.28.

Before version 7.5, never had a problem with message box width. Always had worked in past no matter what version of NewUIs with TDC I used.

For NewUIs with TDC, version 7.4.2, I used your test version of OptionsFileEditorViewer version 1.0.31 and OptionsFileEditorViewer version 1.0.32. One of them you sent me a link due to hotkeys_report.txt addition.
Message box customized width always worked. Tried OptionsFileEditorViewer version 1.0.31 and OptionsFileEditorViewer version 1.0.32 with NewUIs with TDC, version 7.5, Test version 10 did not work either for message box width customization.

I disabled all mods, deleted all your **_Draggables.TDW from the silent hunter root folder. Renabled all mods, and still the message box width will not change to the customized size. Always overlapping into the officers boxes.
I posted a fix for this. Did it work for you? I never heard a response back from you. The fix is also included in new test version below.

Quote:
Originally Posted by alessandroloro View Post
Hi guys!
Iv'e a trouble, whei i put the arroe of my mouse on a ship, i can't see the tooltip where i can see the speed of them.

Anyone can help me?
Because i try to learning manual TDC but i need the speed info.
You can either use the OptionsEditorViewer app to set the option for item notes enabled or you enable the item notes in the extended top right bar (click the icon to enable/disable) in game

Quote:
Originally Posted by Fifi View Post
Hi Dogfish,

To use separeted engines, first enable those patches in patcher, then you can set a hotkey via fileviewer to press before using 1/2/3 etc keys on keyboard (but not imperative - you can still use the traditional cursor) when the little right or left shaft button is selected.
Beware only right shaft is working correctly (at least here) using cursor, and the RPM gauges are inversed!
All shafts are working correctly. The speed slider only shows for one of the engines (stock game config). I'm working on something that will allow you to select the speed of each engine using dual sliders (one for each shaft)


v7.5.0 test version 12 released. Available here: http://www.mediafire.com/?52pr5d581wpwcc1

this is needed to fix bug with stadimeter button in scope views: http://www.mediafire.com/?v8cjgjh2s14337j
Unzip and place in the test version's \data\Scripts\Menu folder letting it overwrite the old one

changes/additions in this test version:
- added a new user option that controls the starting and minimum width of the messagebox. Minimum width is 180.0. Default is 315.0 (stock size). (MessageBoxMinimumWidth)
- revised Automation so that it dynamically 'loads' the commands for the script when script is played. When script is stopped the commands are 'unloaded' to free memory. This dramatically reduces the memory used with all the scripts loaded in.
- when Disable sextant is clicked in the sextant window it will also disable the sextant window now
- fixed bug of being able to close sextant window while sextant was active (if this happened then there was no way to deactivate sextant!)
- fixed bug of button for using sextant disappearing after using the sextant

I finally rewrote automation so that it's way more memory friendly
Fixed many bugs with the sextant window staying visible and/or the button for use sextant staying visible

Greetings from a small island in the south pacific

Last edited by TheDarkWraith; 08-13-13 at 11:08 PM.
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