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Some want emphasis on graphics for appearance
Some want more reasonable graphics for platform compatibility)
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First two points apart (not sure what you mean with the second one), the other points are not conflicting and covered by DW.
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Some want more technical simulation (player does more stuff)
Some want less technical simulation (player delegates stuff to AI)
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In Dangerous Waters you can choose full manual or delegate some stations to the AI.
Some want adversarial multiplayer - DW has it
Some want cooperative multiplayer - DW has it (so called multistation multiplayer)
Some don't want multiplayer at all. -DW has it
but you're right anyway. Despite the above points are well covered, the list of whishes in regards of DW is as long as the bible. And I don't call me out: for example in SC the CM's couldnt detonate the fishes, making evasion an art. In DW they can. I don't like that
To set up a suitable team for such a project is probably as difficult as the development part itself