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Old 07-07-13, 01:25 AM   #2254
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
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Quote:
Originally Posted by TheDarkWraith View Post
gap's idea is finished and appears to be working as coded


Since we are at it, have you checked the relation between engine RPMs and their maximum theoretical speed in game?

The knots / RPM gradient calculated by me should be about 0.0357-0.0375 for surface propulsion (both diesel and electric) and 0.0262-0.0280 for submerged propulsion. Most silent propulsion @ ca. 90 RPM.

See the following posts by me for further detail and info sources:

http://www.subsim.com/radioroom/show...postcount=1672
http://www.subsim.com/radioroom/show...postcount=1677
http://www.subsim.com/radioroom/show...postcount=1683

Quote:
Originally Posted by TheDarkWraith View Post
Now I'm working on airbases spawning aircraft when they have a contact and units that are damaged by some form of ammunition that have no contact radioing for help and nearby units coming in to investigate (including airbases).
Quote:
Originally Posted by TheDarkWraith View Post
I see a potential problem I was looking over all the land based unit's sensors and none of them have anything for visual, radar, or radar warning This could be a problem...
Do you need airbases to have sensors attached? Did I get you correctly? If so, can't you simply assign the needed sensors to them?
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