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Originally Posted by TheDarkWraith
gap's idea is finished and appears to be working as coded 
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Since we are at it, have you checked the relation between engine RPMs and their maximum theoretical speed in game?
The knots / RPM gradient calculated by me should be about 0.0357-0.0375 for surface propulsion (both diesel and electric) and 0.0262-0.0280 for submerged propulsion. Most silent propulsion @ ca. 90 RPM.
See the following posts by me for further detail and info sources:
http://www.subsim.com/radioroom/show...postcount=1672
http://www.subsim.com/radioroom/show...postcount=1677
http://www.subsim.com/radioroom/show...postcount=1683
Quote:
Originally Posted by TheDarkWraith
Now I'm working on airbases spawning aircraft when they have a contact and units that are damaged by some form of ammunition that have no contact radioing for help and nearby units coming in to investigate (including airbases).
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Quote:
Originally Posted by TheDarkWraith
I see a potential problem  I was looking over all the land based unit's sensors and none of them have anything for visual, radar, or radar warning  This could be a problem...
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Do you need airbases to have sensors attached? Did I get you correctly? If so, can't you simply assign the needed sensors to them?