04 - 08 - 2016
MOD IS OBSOLETE
sorry
Mod by fOkstROt/macardigan.
updated: august/22/2013
Hilo en espaņol en subsim internacional (enlace): http://www.subsim.com/radioroom/showthread.php?t=204129
SILENT HUNTER 5
By fOkstROt/macardigan
- This mod adds to the game the possibility to calculate the speed of a ship counting the revolutions per minute of the propeller. (using the hydrophone).
- Mod adds 2 charts (merchants & warships) for determining the speed of a vessel relative to its revolutions per minute. (ready to use with "usercharts" by TDW)
- RPM have been modified. Now some merchants and warships reach 99 and 129 RPM respectively. (Heard by hydrophone).
DOWNLOAD
RPM Hydrophone v2.2.1
http://www.mediafire.com/download/csokvk2d027t78b/RPM_Hydrophone_v2.2.1.7z
INSTALLATION
- Install after NewUisTDC_7_x_x and Open Horizons 2.2
- Before install v2.2.1, uninstall previous version.
- Enable in bunker or New Campaign.
- You can enable it on patrol, only if you save the game when there is no contact of vessels by the hydrophone. ~ 30km.
* Incompatible: "mod Ship_inertia"
* Compatible with Real_navigation. No relation.
* I did not find incompatibility with other MODS. for now ..
* This mod works with
CSP Magui Interface for SH5.
* recommended:
SH5 - No Chornometer Ticking Sound:
http://www.subsim.com/radioroom/down...o=file&id=1707
*
RPM Hydrophone mod can not be overwritten by any other mod if this overwrites files *.sim *.dsd *.cfg within data \ sea \ (ship name) \ ... Then the table of the "rpm" will be unusable and the calculations will be incorrect. Except that it is compatible.
* Mods compatible that can overwrite my mod:
Fifi_NoReflections_compatible_RPM_Hydrophone_2.2.1 <-
http://www.subsim.com/radioroom/showthread.php?t=204375
* RPM Hydrophone mod & Fifi_noreflections_compatible_RPM.. must be the same installed versions.
JSGME pattern:
xxxxxxxxxxxxxxxxxxxxxxxxx
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NewUis TDC v7_x_x TDW
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OHII full v2.2
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xxxx
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RPM Hydrophone v2.2.1
Fifi_NoReflections_compatible_RPM_Hydrophone_2.2.1
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xx
SH5 - No Chornometer Ticking Sound
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VIDEOS & TUTORIALS
Link to video on youtube that explains how to use the RPMcharts in the game:
New videotutorial for determining if a ship is CARGO, LIBERTY, PASSENGER, OilTanker. (no visual contact. Using hydrophone):
Tutorial -determine type, speed, RPM, of merchant using hydrophone(no visual contact):
http://www.subsim.com/radioroom/showthread.php?t=204231
Thanks to
"Gap",
"Fifi",
"trevally" for your advice, suggestions and tests to improve my mod. thanks.

Charts included with the mod v2.2.1 (ready to use):
merchants- 40-69 rpm
merchants- 70-99 rpm
warships- xxxx rpm
CHANGES
v2.2.1
- \data\Sea\: I've modified all files included in this folder into the mod to make the RPM charts.
- \data\sound\: "propeller_5_hyd" "propeller_4_hyd". I modified these files to increase the RPM of many ships. (heard by the hydrophone).
- sh.sdl: Added 2 entries. 653 and 654.
- I repaired the sound of some coastal vessels. (heard by hydrophone).
- TDW torpedo Patrol boat: Modified NPT.cfg. It has lowered the max-speed of 43 to 30 knots to repair the sound of the hydrophone. The ship now has sound heard by hydrophone. NPT.sim modified.
- Armed Trawler: New max speed=10knots. I've added entries "Label @ Nrtw" and "Shipsound @ Nrtw" within the file Nrtw.dsd to repair the propeller sound heard by the hydrophone. Now the ship has sound. Modified .sim .cfg and .dsd files.
- NSC_SC497 ship: armed trawler clon. modified .cfg file. 10 knots.
- New chart for merchant. V.2.2.1. I have split the chart into 2 parts. Table 1 from 40 to 69 rpm. Table 2 from 70 to 99 rpm. Ready to use with userchartsTDW.
- Merchant charts available in English or French languages. (english default)