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Old 07-02-13, 02:28 AM   #2170
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
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v1.0.119.0 released. See post #1

Starting with v1.0.119.0 Fixed bug in the Carriers spawning aircraft patch that caused waypoints of units that weren't based from a carrier or were based from a carrier but the carrier had no contacts to be incorrectly set. Added the ablility of the carrier to spawn more than two units. It can spawn 1 additional unit also (for a total of 3). This is a variable in the SH5 patch file that is currently set to 1.


Carrier on Carrier battles are awesome Each launches aircraft from far out and causes havoc to each's battlegroup. What a sight They continue launching aircraft at each other also. You gotta see it!

Trying to attack a carrier with a sub is next to impossible now if you are detected.

I'm going to try to code in the carriers launching scout aircraft at certain time intervals. The scout aircraft would patrol a box of say 20km around the carrier. They would do their box then return to the carrier if they found no contacts.
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