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Old 06-30-13, 11:51 AM   #57
makman94
Hellas
 
Join Date: Jul 2008
Posts: 2,325
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hello to all ,

i will just put here some findings via our converstion with Don1Reed ( which prooves that stars are correctly modelled in game ) that may be usefull to moders at future.

the date is 1/Octomber/1939 and location is longitude=0 deg ,latitude=0 deg

the following pics are prooving that the stars are correctly placed on sh3's sky BUT (here comes the problem and we all haven't enjoy celestial navigation yet) the game's clock is three hours behind the correct time. by setting the time at stellarium exactly +3 hours to sh3's time look at the following pics to see the 'magic' at sh3's sky:

Capella in stellarium:

Capella in sh3 (bearing and height of star matches 100%):

Ruchbah in stellarium:

Ruchbah in sh3 (bearing and height of star matches 100%):


the time is not the only problem though that is effecting stars's positions. the location also is causing problems becuase at other locations (not at longitude=0 deg ,latitude=0 deg) we must add +2 or +4 hours to stellarium in order the skies (real and sh3's) to match.
this has nothing to do with greenwich time zones (we checked it and doesn't work.how many hours we must add to stellarium according to our position on map still is a mystery)

once the clock is 'solved' then a good hack at the files which are altering the stars's layer must be done and match it with the correct time

lets hope !
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