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Old 05-09-13, 11:59 AM   #82
VacantName
Seaman
 
Join Date: Jan 2010
Location: A long, long way from Tipperary
Posts: 40
Downloads: 60
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I don't mean to be overly critical as I really like the changes to the abilities in this mod, they make a lot more sense than in vanilla, yet I'm only 2 weeks into a patrol, I've sunk 7 ships for 41k tons and not received a scratch in return, yet all my officers' morale is at zero, which just doesn't seem remotely realistic.

So if I go to the GAMEPLAY_Shipsunk file and change

Code:
strategy ShipSunkDefault(Event)
{
    precond
    {
        Event:GetLastSankShipType() == ShipSunk_DefaultShip
    }
    action
    {
        Event:RewardMorale( 0.0 );
        Event:ScriptCompleted();
    }
}
to

Code:
strategy ShipSunkDefault(Event)
{
    precond
    {
        Event:GetLastSankShipType() == ShipSunk_DefaultShip
    }
    action
    {
        Event:RewardMorale( 1.0 );
        Event:ScriptCompleted();
    }
}

that would presumably then give me 1 morale for sinking each ship, right? Or wrong? Probably equally unrealistic tbh, but that's UBI's fault, and I'd personally rather have a crew be happy about success than mutiny against it. That's just my personal preference though, so tell me if I'm right (or if I'm not tell me how to do it) and I'll shut up

Otherwise great work on this mod. As I said, the reworked abilities make a lot more sense than UBI's BS

Last edited by VacantName; 05-09-13 at 04:03 PM.
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