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Old 04-18-13, 05:23 PM   #1672
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
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Quote:
Originally Posted by TheDarkWraith View Post
I know where in the code it adds the depth offset to the unit to make it sink through the bottom and keep going till it's at 500m at which time the game removes it. Problem is I haven't figured out what is triggering this negative depth offset value. Once I can find that I can stop the units from sinking through the bottom. Before I can figure that out I have to find the code that says unit hit the bottom - don't let it go through the bottom first.
I see

On a side note, have you seen the graph at page #1665? I wonder which rpm/speed curve is coded in game.

Setting a realistic curve (especially for electric propulsion) is going to impact the optimal silent speed for evading enemy attacks. This is supposing that, as in rela life, enemy detection in game is affected by propeller's rpm, rather than by speed per se.

According to the article mentioned in the above post, the most silent running speed was at about 90 rpm, which should correspond to the second slowest speed order in U-boat speed telegraphs: "Langsame Fahrt".

Also note that speed orders for diesel propulsion (expressed as a fraction of the maximum speed/rpm) had a different "spacing" among them than their equivalent for electric propulsion:

Code:
	Diesel	Electric
KF	0.34	0.20
LF	0.54	0.39
HF	0.62	0.54
2xHF	0.80	0.69
GF	0.95	0.80
AK	0.98	0.97
3xAK	1.00	-
As far as I can see, SH5 uses the same settings ([EngineProperties] in NSS_Uboat7*.cfg) for both diesel and electric propulsion. I wonder if you could patch the game to use different ratios for them
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