The subsim I'd envision would be highly upgradeble basegame with a very limited focus, which it would actually do well, though.
Like a basegame that may only have a Typ VIIC boat playable from August 1940 to December 1941 but has a correct and detailed environment, that is realisitc marine traffic, historicaly correct naval operations during this limited time, radio messages, radio "stations" maybe.
Due to this limited actual content focus on correct damage model, ship traffic, physics, general environment, user interface, AI, etc.
More playable subs and different campaigns (equally detailed of course) could be delivered as DLCs or modules later on due to its modular nature. Or maybe little (optinal) detail improvements like maybe something called "Crew deteriation" that would make your crew grow beards and their clothing becoming less and less "orderly".
That way we could get an enjoyable sim that would in my opinion also be economically sustainable.
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