Thread: MMM - MyMegaMod
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Old 01-23-13, 07:23 AM   #1081
bart
Frogman
 
Join Date: Nov 2002
Location: UK
Posts: 293
Downloads: 245
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Well here's what I'm running at the moment......

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
Grossdeutscher Rundfunk
DBSM_Music_1_0_4
MMM v0.5 Base Mod
MMM patch for OHII v1.8
Dynamic Environment - Winter hotfix 1
TDW_Mines_Subnets_Detectable_in_hydro (OH II v2)
OH II Minefield map for TDWs Ui
Manos Scopes-patch for 16x9
EQuaTool 01.01 by AvM - Kriegsmarine Regular Style
NOZAURIO'S SKIN (Standar No Emblem) v-1.1.0
silentmichals interior mod 1.2.1
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
sobers best ever fog V22 SH5
sobers better terrain v3 SH5
sobers green crew training V4 SH5
sobers more trees SH5
sobers see thru wake fix
sobers waves mod V9 09012013
gap - HD 1 deg Scope Bearing v 1.0
ASDIC_alternate_sound
Date & No Renown Cost
Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120

I loaded "NewUIs_TDC_6_9_0_Real_Navigation" at the end of the list and like it a lot, however I've noticed the sea state does not change with given wind speed, its flat calm all the time. As soon as the mod was de-activated my watch crew got wet waves everywhere.

Anyone any idea why real nav would break the weather engine??
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