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Old 12-30-12, 11:54 AM   #17
gap
Navy Seal
 
Join Date: Jan 2011
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Quote:
Originally Posted by V13dweller View Post
I have read up on the Penguin and the Komet before, I was just commenting that 1 gun is unacceptable, even though these ships were armed to the teeth in real life, but the four guns on the Penguin and two guns on the Komet would be acceptable, even though most Armed Merchant Cruisers of the era were carrying many more guns. In the stock SH5 the 'Rawalpindi' Armed merchant Cruiser has about 8 (?) single 20mm anti airguns and the 6 BL 6 inch Mk VII naval guns, making it just as dangerous as a destroyer if you were to be caught surfaced by one, making it a much more viable ships as an escort then the Komet or Penguin in game.
Even in real life the HMS 'Rawalpindi' had 8, not six of the 6 inch naval guns, and was also armed with 2, 3 inch QF12 pounder's as anti aircraft defense, not 8(?) single 20mm anti airguns.
Yes, talking about stock ships' armaments, there are still too many inaccuracies that need to be addressed

There's an excellent though not very popular mod, called Cerberus 62 Historical Ship Equipment, that partly fixes them. Nonetheless, by the time it was released little could be done for increasing the number of guns that could be fitted about units, or for changing the position of the existing bones.

Despite the beta state of TDW's GR2 Editor/Viewer, by now we can perform the above mentioned tasks and much more
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