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Old 01-28-06, 08:00 PM   #30
Hatch
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Join Date: Jan 2006
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Ok I'm sold (can't beleive i'm writing this, but it is fair to acknowledge your good work) I made up a mission with the editor to test acoustic detection ranges, the thermocline layer did not really differ a lot from above or below the layer as far as passive and active detection is concerned, if I pinged (I was using a helo) from above the layer (which was at 954 feet), i got a contact, then I went below, and I also got a contact, the difference in visual representation of the contact did not change any, alhtough it is possible to detect the contact from above and below the layer not taking into account where the contact resides at that point, one of these situations should give you a better visual return, that is a brighter blip on the active display, or a stronger aural reception on the passive mode, which you would then interpret as the contact being below or above the layer, which in turn will determine your attack presets for the weapon.

The longer dipping cable certainly is nice, now I can see your point, on an MP game, that poor helo driver would never have found a sub below 400 feet (assuming the detection parameters would work as I described above), same is true for the sonobuoys.

I'll keep on testing the other enhancements you denote on the readme file with the other platforms.

After testing your MOD in a very superficial way, I find that the realism improvements are there.

Gentlemen, I congratulate you on a fine job, and I apologize for my doubting your word, now if you can only get SCS to implement these improvements, everyone who plays this game will be a winner.

Hatch
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