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Old 11-05-12, 05:23 AM   #40
Aces
Ace of the Deep
 
Join Date: Apr 2005
Location: London, UK
Posts: 1,140
Downloads: 211
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Hi mate,

Assuming that you are using v2.1 of my fix mod (link in previous posting)

Type b shouldn't make any difference but I will check this evening, you are correct, only use the RR.DAT from the torpedo rooms mod and not the CR.DAT (but that will be replaced by the fix anyway so it doesn't really matter). What I suggest is installing my Damo's lighting add-on which is included in my Super Turms 6 mod as an optional mod.

Download all three parts and run Part01 to unzip the contents.

Part 01:
http://www.mediafire.com/?i1dciqeepvcy39b

Part 02:
http://www.mediafire.com/?k9cmj3eggjj9ubt

Part 03:
http://www.mediafire.com/?wke24u22btcecjb

You will also have Super Turms 6 and all that comes with it if you are interested and assuming that you don't already have it.

This mod: "Aces' Super Turms v6 Damo's Type 7 Atmospheric Interior lighting add-on" includes both CT.DAT and CR.DAT both with Damo's lighting, urfisch's damage/water drips, open hatch to conning tower and some of my work etc.. Then install my fix mod and let it install the CR.DAT that it includes over the one in Damo mod.

You will then end up with the CT.DAT from the Damo lighting add-on mod, the CR.DAT from my fix mod and the RR.DAT from the CCom torpedo rooms mod.

This is the combination that I'm running.

Please try and report back, in the meantime I'll have a look at the type 7b but IIRC they both use the same Interior .DAT files. Also, have a look at my mod install order below and post your install order if it differs from this.

Regards

Aces

My mod install order (key related mods in yellow)

Generic Mod Enabler - v2.6.0.157
[C:\SilentHunterIII\MODS]

LifeBoats&Debris_v4
GWX_DFa-Flag&Pens_2010
FM30_UpDown_final
FM_NewInterior_V1.0
Conning Tower open Hatch TestFMfood

Depthcharge Shake v2.01
Urfischs_ModStrike_Beta1
Waterstream+Exhaust Combi V2.3 for GWX3
New Uboat Guns 1.2
Foam
WAC4.1 SubPen_animated_18.02.2010
Pascal_Port_People
Rapt0r's Das Boot Interior
Rapt0r's Instruments V3.5 [Without Red Circle]
TeifeMkI(German)
Officer symbol
Rapt0r's Uniforms V2.0 [Grey]
No Medals On Crew [Patch]
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V5
Kaleun's Cap
Materials file for Aces' multi-mod v1.3
Torpedo_HAHD_1024_GWX
Aces' Multimod compatability fix release v1.3 public beta
Aces'_Multimod_Fix_v1.3_Johann_add-on
Aces' Modified Headphones
Aces' Radio Room Postcards v2
Aces' Super Turms v6 for GWX
MaGui 3.4
Widescreen MaGui v3.4
Aces' Super Turms v6 Damo's Type 7 Atmospheric Interior lighting add-on
Aces' Super Turms v5.1+ GWX all U-Boats Bearded Crew On Deck Add On
konrad krumms type 7c
b25_ConningTower_Mid
Aces' Supplement to V16B1 MaGUI v3.4 Compat add-on
Water Drops Blur Effect MaGUI v3.4 Widescreen Compat
Aces' Type 9 c-1 Super Turm (Turm Emblems Your Way Compat v3.2) 3x MG-34 version for GWX
Aces' MaGUI v3.4 (Widescreen version) add-on v3 for Super Turms 5+ & Multimod compatability Fix v1.3
Aces' St Naz testing files
Aces' St.Nazaire Super Pens v5.1 GWX Version
Mutant 20km Env Mod For GWX3
Helle_Torpedos
Aces' Super Turms 6 - GWX Type 9b Tube Doors and Anchor Fix
CobaltsVIIC41
Aces' Crew On Deck - Stand alone mod v2 GWX Version including Cobalt Type 7c41 additions
CCoM_8.x_Bug_Hecktorpedoraum_V1.0
Aces' Torpedo Rooms Camera Fix v2.1 for CCom Mod

Last edited by Aces; 11-05-12 at 05:40 AM.
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