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Old 09-05-12, 08:57 PM   #557
mendesjpcrs
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Join Date: Aug 2009
Location: Portugal
Posts: 82
Downloads: 244
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Quote:
Originally Posted by Mikemike47 View Post
I use sober's list as a starting point then add other mods of my choosing so they do not try to overwrite too many file settings.

My mod list if you want to compare:
Code:
Accurate German Flags
RemoveLogoIntroTheDarkWraith
DBM Background Video
sobers green spinning thing SH5
NDB,NDH OM#1 - No Dialog Indicator
Dynamic Environment SH5 Basemod (light) V2.1
Foam_Mod_0.3
Capthelms Audio+SV Touch Ups
sobers best ever fog V13 SH5
Window_Lights_Redone_V1
SMission - D-Day Landings
Pascal-sh5-Crew-Uniforms. 12.2011
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
SH5_7A_Conning_Fix
Fuel Gauge WoGaDi_SteelViking's Interior
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
SteelViking's Bunker Fixes V1.0
sobers Lights Cfg V4 SH5
German U-Boat Hydrophone SFX
AI_sub_crew_1_0_2_TheDarkWraith
Repaired_Equipment_MOD_by_Xrundel_TheBeast_1.2
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1 & hotfix
Equip_Upgrades_fix_v1.4 dates by sober Patch V2
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_7_2_0_ByTheDarkWraith
NewUIs_TDC_7_2_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_7_2_0_jimimadrids_map_tools
NewUIs_TDC_7_2_0_No_Snorkel_Exhaust_Smoke
NewUIs_TDC_7_2_0_Das_Boot_Crew_Mod_by_Illyustrator
IRAI_0_0_37_ByTheDarkWraith
TDW_No_Hydrophone_On_Surface_1_1_0
TDW_Ship_Inertia_1_1_0
Cerberus62 Corrected Depth Charge Projector 1.0
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
3D_Deck_Splash_FX_v1_0_0_byTheBeast
3D_Deck_Splash_FX_v1_0_0_KZS_Compat_byTheBeast
Env_Natural_Wave_Mechanics_byAOTD_MadMax
Sub_Bubbles_v0_0_3_ byTheBeast
OPEN HORIZONS II_full v2
AI_Crew_Damage_Control_Revised_Zones_cfg_FX_Update_TDW
SH5_Type_7_Radio Room_Tweaks_v0_0_2_byTheBeast
Reworked Morale and Abilities v.1.1
sobers green crew training V4 SH5
OH II Minefield map for TDWs Ui
OPEN HORIZONS II v2 - TDW_Mines_Subnets_Detectable_in_hydro
TDW FX Fix for Sobers chimney smoke
Trevally TDC Help v2
Trevally Tutorial - All v0.2(for OHIIv1.3)
Krauters Automated Scripts (v5_0_0 compatible)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.9
sobers hud sounds V1 SH5
AMMO_v1.0_SH5_by_Raven_2012
sobers Depth of Field V2 SH5
sobers bad weather deck gun V1 SH5
Grossdeutscher Rundfunk
WolfPack Wotan
Torpedo_Door_Sound_Mix
Speech fixes and additions (english version)
Voice & Help (my own voice recognition changes for command.cfg and help.cfg so that they do not interfere with NewUI_TDC too much) 
U-Boat Watch Crew Routine SFX
I try 2 things to see if I get CTDs when making changes to mep files. First I make sure I get back to ending a patrol. Then I modify a mep file and create a new name for it just in case I have to use the old mep file.
Secondly, if I get too many crashes still, then I complete a campaign such as Happy Times, then I modify a mep file and create a new name for it just in case I have to use the old mep file. Then I start a new campaign such as Mare Nostrum or any other campaign to your choosing.
Concerning Open Horizons, please read this link, posts 1953 and 1955:
http://www.subsim.com/radioroom/show...89818&page=131
something there may be causing crashes, too.
Looks nice.
Have you CTD's with this list?

I don't use the MEP files, i enable the Mods one by one, i prefer this way
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