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Old 07-31-12, 03:21 PM   #685
Kitzbuell
Mate
 
Join Date: Mar 2006
Location: Birthplace of the American Navy and Marine Aviation
Posts: 52
Downloads: 258
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Quote:
Originally Posted by blueduck View Post
Hello Kitzbuell!



well, it does not quite seem to - IT IS NECESSARY!



As you quoted, SH3 Commander NEEDS a second install of JSGME!
You are on the right way!



If you have questions concerning the correct orders send me an e-mail!
Did you already have a look into the "MOD-Activation-Manual in our DL-Section?




In fact you can use both, but SH3 Commander will take the lead with this setting! So you may skip the MOD in LSH3 and use the setting of SH3 Commander! It will be easier to deactivate if you want to play with real fatigue.




Had to read a few threads, what SH3 Generator is good for!
As far as the following link can tell, it should do fine with every Supermod, although I did not try it.
http://forums.ubi.com/showthread.php...SH3-Gen-Forums
Please try and report here!

Regards
Blueduck
Ahoy Blueduck:

I greatly appreciate your timely response to my inquiries. I tried some things while waiting for a posted response and, just as you have indicated, those installations were installed as described and things seem to be working well thus far (I am only on my third patrol having transferred to Wilhelmshaven after my first patrol). Though I was sent out from WIlhelmshaven with a "null" PQ I did follow my transmitted orders to patrol the area of quadrant AM18 and to maintain station until I received further orders.

Those orders came with intelligence that a small, four ship British convoy would be traversing my patrol area on Sept. 3. Sure enough, there they were, ready for the taking (though they were without escort and I had been submergerge for hours before they were picked up on sonar, the ships were already following a zig-zag defensive course without knowing my type VII was laying in wait).

LSH3_v5.1 MOD has great graphics, the ship details are wonderful to look at, the ports with their marine locks and animated additions and sounds just make this such an immersive experience. I have been playing SH3 for the last few years under the GWX environment but, after only playing the LSH3_v5.1 for a week or so, I am truly enjoying the MOD's environmental experience. Thanks to all members of the LSH3 MOD team for a fantastic MOD and to all of the SUbSim members that contribute in their own way to the SH3 experience in all of its facets.

With regard to the installation order of the various MOD's within LSH3_v5.1, I have read the documentation as to the suggested order. I think the problems I have run into were more my fault than anything. I found my understanding a bit fuzzy when I began to activate several of the included MOD's together, many of which suggested that their particular MOD should be loaded "last". Testng by activating them individually and then combining them sequentially in various pairings after re-reading the suggestions in the documentation, I think I have what I wish to use operating properly.

After a few more patrols and some more experimentation, I will attempt to incorporate SH3 Generator for a test and will let you and the forum members know what I experience. Should I run into any other issues with MOD activation order, I will be sure to contact you.

I do have one last question/comment though. I am using the Hi-Res-Fix and just noticed that when employing the CTRL+F11 buttons to record a screen shot, the bitmap image it generates crops several inches of the image on the right hand side of the screen completely off. The right margin includes the image of my Engineering officer but everything to the right of that icon is missing. Perhaps that function has always caused this effect, but I have only recently noticed this since installing LSH3_v5.1 and once again getting caught up in SH3 gameplay once more.

Thanks again, Blueduck, for all of your help and efforts on my behalf and that of the SH3 community.

Good Hunting,
Kitzbuell
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