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Old 07-19-12, 09:01 AM   #29
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
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Quote:
Originally Posted by Dogfish40 View Post
As far as the steam version, is there no way for them to manually insert the changes? Os does an .exe type patch negate this?
There are two problems with the Steam verison of the game:
1) Steam uses a form of self-modifying copy protection (obfuscator) that unpacks the game when you run it. Thus it's very complicated to try and make any changes to the code.
2) I don't have/use the Steam version of the game. If I did then I could make a DLL file that could be injected into the game to make the changes (but this DLL would have to be injected every time the game was run). The cost/reward relationship for this though is very low and isn't worth the time/effort to make even if I had the Steam version due to Amazon.com selling the game for ~$5. If the game was still ~$50 then it would be worth the time/effort

I'm putting together the patch currently. Not only does the soundman call out every new bearing line but the messagebox gets a message about it also.
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