Quote:
Originally Posted by Dogfish40
As far as the steam version, is there no way for them to manually insert the changes? Os does an .exe type patch negate this?
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There are two problems with the Steam verison of the game:
1) Steam uses a form of self-modifying copy protection (obfuscator) that unpacks the game when you run it. Thus it's very complicated to try and make any changes to the code.
2) I don't have/use the Steam version of the game. If I did then I could make a DLL file that could be injected into the game to make the changes (but this DLL would have to be injected every time the game was run). The cost/reward relationship for this though is very low and isn't worth the time/effort to make even if I had the Steam version due to Amazon.com selling the game for ~$5. If the game was still ~$50 then it would be worth the time/effort
I'm putting together the patch currently. Not only does the soundman call out every new bearing line but the messagebox gets a message about it also.