Hi Trevally!
To get it work, the material must look like this:
Entry for the
external Texture
"explicit texture"
disabled
and that must in the roster-cfg (here you assign the texture):
Code:
[UnitClass]
ClassName=Block_Ship
UnitType=408
AppearanceDate=19380101
DisappearanceDate=19480101
DisplayName=Block_Ship
[Texture 1]
TextureName=data/Land/Block_Ship/Block_Ship_T01.dds
LightmapTextureName=data/Land/Block_Ship/Block_Ship_O01.dds
NormalmapTextureName=data/Land/Block_Ship/Block_Ship_N01.dds
StartDate=19000101
EndDate=19990101
Frequency=1
[Unit 1]
Name=Block_Ship
DOC=19380101
DOD=19480101
Itīs better (not a must), you also rename the Nodes in the dat-file "NKSCS-Taihosan" --> "Block_Ship".
And these are clones from the Taihosan, to prevent CTDīs, you must remap the IDīs in S3D menu Tools ---> Remap IDīs.