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Old 07-06-12, 12:53 AM   #207
Anvart
Admiral
 
Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
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Quote:
Originally Posted by Hans Witteman View Post
... i finally understood why the fourth deck gun crew was not showing it is simply because i did not include a 3d model of the body node i was thinking in instance mode just cloning the Soclu node without any 3d model attach to it.
...
OK, Hans.
I will repeat for all.
In the game there are a few standard crew sockets, which are fully controlled by the program:
*** Interior crew
DMY_Soclu_CH
DMY_Soclu_N
DMY_Soclu_WP
DMY_Soclu_HF
DMY_Soclu_HA
DMY_Soclu_PM
DMY_Soclu_RA
DMY_Soclu_SN
***Watch crew
DMY_Soclu_UZO
DMY_Soclu_POS_NW
DMY_Soclu_POS_NE
DMY_Soclu_POS_SW
DMY_Soclu_POS_SE
***Watch crew (clothed)
DMY_Soclu_UZOR
DMY_Soclu_POSR_NW
DMY_Soclu_POSR_NE
DMY_Soclu_POSR_SW
DMY_Soclu_POSR_SE
***Flak, Gun crew
DMY_Soclu01_88mm_UDeck_Gun_High
DMY_Soclu02_88mm_UDeck_Gun_High
DMY_Soclu03_88mm_UDeck_Gun_High
DMY_Soclu_20mmTwin_UFlak_High
DMY_Soclu01_37mmM_UFlak_High
DMY_Soclu02_37mmM_UFlak_High
...
Custom crew sockets (and duplicates) are not controlled by program, so we have to build a hierarchy of the crew socket by hand with all models (i showed it to you in the sample files and see http://www.subsim.com/radioroom/show...dditional+crew # 7)... further into the action takes a standard controller ExtAnimCtl, as everywhere... and animations of appearance/disappearance for the various crew commands - Man_the_deck_gun, Man_the_deck_and_flak_guns, Periscope_depth, Snorkel_depth, Dive, Crash_dive and so on.
...
About new model of the crew...
In SH3 are encoded folder names ../data/Crew/Body/Body01(02) and parameter BodyIdx (see crew_config_*_*.cfg too). File names (Body01.dat, body2.dat) are not encoded.
It is not known how the program determines BodyIdx, reading the above folders. We can assume this is done by the names of folders and/or by the names of nodes in body*.dat - DMY_Poz01(02), <Body01(02)>...
...
A few questions.
How do you create a new model of the crew?
You have created a new file called Body03(??).dat, cloned from Body01.dat? You replaced models and renamed nodes to DMY_Poz03, <03_DMY_Head>, <Body03> and so on...?
In the end you have cloned and renamed all the stuff where you have the names of body parts and ammunition?
My God, what a huge amount of work ... I feel dizzy.

...

joke...
... or you just replaced meshes of body parts and replaced all animations?
... a lot of work too.

P.S. ... enough for today's speeches.
__________________
Alex ®


Moses said: "Don't create yourself an idol"...

Last edited by Anvart; 07-08-12 at 09:34 AM.
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