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Old 07-04-12, 12:34 PM   #9008
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
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Quote:
Originally Posted by TheDarkWraith View Post
It's currently an automation command and thus would have to be implemented via a script. I meant to add it as an order's command but in all honesty totally forgot about it Maybe I'll add it today as I'm not doing too much other than writing code to run on nVidia GPUs (a password cracker utilizing the parallel nature of the GPU to accelerate the brute force cracking method)
Thank you TDW!

having this option will come handy for keeping trace of multiple units, or even for following one specific ship within a convoy at medium-low range. Until now, if this one contact was accidentally lost for a short while, and if in the meanwhile another ship had come closer to us, we had to throw our plotting in the garbage, or to follow the wanted contact manually

Another application would be avoiding the disturbance created by close environmental contacts, like icebergs, dolphins and any other similar hydrophone detectable units we may import in game.
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