Quote:
Originally Posted by doulos05
What exactly does Crew Berthing do? Could I fill them with gunners or the DC team and move them around as needed, leaving the compartment empty at times?
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I think that was Ducimus' idea. Men in that area are immune to battle damage (unless you get sunk). You may have noticed that when your deck gun gets destroyed by DCs, your deck gun crew gets wiped out as well.
For me, its a real hassle to move men from berthing to the deck gun (and keeping the correct order of the crew) as I might need them in a hurry. Same with Damage Control. There is an officer (3rd watch, Control Room?) that is a real expert with batteries. You are actually told (in the pop-up) that if you think this man might be injured, to move him to crew berthing for his safety.
Crew Berthing has its uses, but is usually just an empty compartment for me. I'm also not sure if men in Crew Berthing gain any 'experience' on patrols or if they are just considered 'ballast'.