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Old 06-25-12, 12:56 AM   #2141
doulos05
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Join Date: Sep 2008
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Quote:
Originally Posted by Roger Dodger View Post
I think your crew fix was made before TMO v2, where Ducimus added in the 'Crew Berthing' ('Hogan's Alley') to Compartment 3 which fouled up the compartment numbering after that. It took me awhile to figure out where the problem was coming from. The fix for me was one of the easiest I have attempted - just change the numbers in the TMO .upc files (for each class of sub), as per the 'readme'.

I'm still not sure if I like or hate the 'Crew Berthing' compartment. I've got 9 qualified men to spread around to empty slots (there are never enough available men 'in port' when starting a new campaign to completely crew the boat), but I'm left with an empty compartment that kind of scrunches up the 'Crew Maintenance' screen.

Anyway, thanx for the idea on how to increase crew levels. Much more Real World.

TMO + RSRDC - Don't leave port without them!

Good Hunting
What exactly does Crew Berthing do? Could I fill them with gunners or the DC team and move them around as needed, leaving the compartment empty at times?
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