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OK ,if you want i can send you a "redo" .obj ,to see how is writting the .mtl
Send away
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Here the CT_body AO with just one material assigned for all subsets (bump+opacity deleted) ,all subsets are present in (i think in .obj ) : https://dl.dropbox.com/u/8655607/CT_Body_AO.7z
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Yes ,but now i have more subsets (eg : in CT_body mesh,i have more as 20 subsets now)
There is another 'anomoly' with Goblin/the game. The material bindings HAVE to be in subset order. i.e.: the first material binding will be for subset 0, the second material binding will be for subset 1. If you have a subset referencing a material binding out of order (either greater or less than) Goblin/the game will crash. I don't understand why Goblin/the game is like this
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Do you think ,if i sort in good place my materials ,it will work
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was able to rename that mesh with no problems.
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i have just retry ,and i have always the error
(but the new name is taken into account)