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Old 06-23-12, 02:51 PM   #1532
BIGREG
Grey Wolf
 
Join Date: Oct 2005
Location: Bretagne-FRANCE
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Quote:
For the AO MTL files I can't just place one material entry in them. This is because each subset can have a different material and thus there would be different entries. I'm thinking it over as to how I want to remedy the duplicate entries though.
OK ,if you want i can send you a "redo" .obj ,to see how is writting the .mtl

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The 'd' parameter and 'map_bump' and 'bump' entries have been removed from the AO MTL file.


Quote:
I played around with the material bindings to ensure the app wasn't causing an error in the file. App is writing files fine. The problem is it appears Goblin and the game will only allow x material bindings for x mesh subsets. i.e.: if the mesh has 5 subsets then you HAVE to define 5 material bindings for the mesh. Anything more or less and Goblin and the game will crash. This is the devs not understanding the Granny format it appears. Granny Viewer will load GR2 files with more or less material bindings than subsets with no problems. Not much I can do about that - those are the rules defined by Goblin and the game
Yes ,but now i have more subsets (eg : in CT_body mesh,i have more as 20 subsets now)
and I think as you, to the "knowledge" of the guys who made the game
That seem all are working in his corner,and a guy tried to bring all together ! in a format that was unknown to him !

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@BIGREG - the error you are getting when you rename a mesh I can't reproduce. I'll need to see the GR2 file and tell me what you did so I can try and recreate the problem to see why it's throwing an error
That is with the original CT_room.GR2,try to rename the chepeng mesh
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"Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water."

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