- after first import ,the .gr2 ,need to save and reload to have the right texture and/or uvw (bug: need to redo the AO uvw again in 3dsmax and re export/import)
Currently yes you do in order to see the real material's being used by the subsets. Once I finish the MTL importer you shouldn't have to do this anymore. Still working on finishing the MTL importer.
some progress :in connng tower
Today: i have weld the chepeng to the body ,and use the chepeng mesh "empty shell" for the bottle (detached from body) to make it green transparent
![:hugegrin:](images/smilies/4.gif)
with env mapping in .sim
and i have succeded
![That Rocks!](images/smilies/rock.gif)
ingame/goblin tested
![yep](images/smilies/yes.gif)
(after some AO textures/uvw bugs)
try to change opacity value (after save/load the .gr2 otherwise: error)
What is the error?
OK ,all is great
![Thbbb!](images/smilies/10.gif)
but too transparent ,change the opacity value again...
and in goblin/ingame make crash
![uh uh!](images/smilies/nono.gif)
,try to reopen the .GR2 in editor..
and all is OK
![D'oh!](images/smilies/dizzy.gif)
....
try to save it again : crash again in goblin/ingame
![gah! RT again!](images/smilies/bangrt2.gif)
retry to re-open it in editor all is ok !!!!
![Goofy](images/smilies/goofy.gif)
![D'oh!](images/smilies/dizzy.gif)
take a look in granny viewer still error in the extenddata (i have other texture names in)
What is the error?