Hello
Quote:
Finally tracked down this bug. It was a nasty one! It all came down to duplicate pointers The app created a few duplicate pointers when it cloned the extendeddata. I have since added code that checks pointers being removed to ensure they exist before deallocating space and code that checks to see if a pointer already exists before allocating space for it. Problem solved.
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For the AO texture error in editor ,i have re try and to have the good one (no black/strange
) i need to import the mesh 2 times
(the same .obj)