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Old 06-18-12, 11:22 AM   #1523
BIGREG
Grey Wolf
 
Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
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Hello

Great news ,i go to try the v 1.1.245.1 now
other i wait the next version

edit:

Repport test v 1.1.245.1

- Import in loose ,without AO make error with the texture
- Import in loose mod ,with AO all work great ( with all optimize options enable)

some request :

In the "normal".OBJ : That seem the AO material eported as "d" is not used as AO map but to make transparent ?
other is not better to export the alpha channel from diffuse as opacity
eg : the plants in undersea.gr2 use the alpha from diffuse as opacity

in the "_AO".OBJ : can you delete the "opacity" material,we don't need it
and if you can export in _AO just one material and one uvw for all subsets ? (AO use just one diffuse (no alpha) map for the all room)
other that make me for the CT_body : 14 uvw maps and 14 materials (one by subset ,but the same material)

edit : one more thing

when exporting ,the editor can not write just the used materials by subset
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~~~~BigReg~BigRegOne~~~~



"Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water."

Proverbe Shadok

Last edited by BIGREG; 06-18-12 at 02:42 PM.
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