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Old 06-07-12, 08:54 PM   #6360
Shadow
Torpedoman
 
Join Date: Oct 2005
Location: Buenos Aires
Posts: 112
Downloads: 10
Uploads: 2
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Quote:
Originally Posted by Pablo View Post
Interesting. Stock SH3 convoys aren't supposed to spawn if you're camped on their starting point. GWX convoys should be the same in that regard.
Well, it wasn't the convoy's starting point. I had gotten the contact report from BdU and positioned my submarine along their guesstimated track. But I think I can attribute both my sudden-ish deaths mainly to high time compression (over x1024). I seldom go over x512 now, and no higher than x256 when in England's backyard.

Right now I'm kind of ignoring my patrols' objectives, which send me all the way to the Caribbean or US eastern seaboard, and trying to focus on known nearby high-traffic areas such as the BF quadrant, immediately to the southwest of the British Isles. There's a higher chance of warship encounters, and I've already run into a number of aircraft, but I guess I can handle it.

Also gotta watch out for the flags. I was extremely disappointed this afternoon. I had found four huge merchant ships (cargo and tankers) heading towards the Atlantic from Britain and got all excited. But once I was ready and in position, I was close enough to realize the small convoy was Irish. Sigh. They can't agree with the Brits on a single damn thing!

Quote:
Originally Posted by Pablo View Post
I never rely on my crew to visually spot an approaching ASW vessel, since the crews can get tired and unless you're watching their fatigue levels they can lose a lot of their effectiveness. Try listening to your hydrophones more frequently.
Yes, I should start doing that. Should be fairly intuitive... right? Listen for the chug-chugging of propellers?

Quote:
Originally Posted by Pablo View Post
A real-life destroyer would use the narrow beam of its active sonar to search for submarines near the surface that were lying in ambush. (see the manual for some evasion techniques). SH3 uses a percentage chance that the sonar operator has activated its sonar and that its pointed in your direction, so it sounds like the computer had "hot dice" that time.
Maybe he was lucky, but it was my mistakes that killed me. He ran straight at me long enough I could've blown him out of the water if I had had the presence of mind to switch and trust my magnetic torpedoes. I pulled that off once on a later occasion, during one night I engaged two American Clemens-class destroyers (separately). Maybe I don't know much about advanced evasion and/or I'm too impatient, but I've found the best way to get rid of angry warships is to man up and engage them.

I've had some success maneuvering immediately after the target has made its depth-charging pass, and positioning myself for a perpendicular shot, or in some cases a straight one.

Taking advantage of its fore-only main armament, I once managed to surface behind a Flower-class corvette that had just passed over me and send it to the bottom with my deck gun. I hadn't noticed the stern-mounted machinegun before it was too late. It injured one of the gun operators and killed my watch officer, but after a couple dozen intense seconds, we prevailed! It was exhilarating.

But granted, all of that requires heavy use of the external cameras, so I don't presume to have an extraordinary amount of skill.

Anyway, I recently installed the KDB. The vulnerability to depth charges scared me off initially, but eventually I decided to test it out. And I'll try the 16km horizon mod. I had left it off since I thought it was just a cosmetic thing, given how the manual says all the stuff outside your atmosphere is still calculated.

Thanks for the tips, Pablito!

Oh, and before I forget, is there any way to mod the renown percentage I get from sunken tonnage? My realism level is 46%, but the game only takes into account the stock realism settings to calculate renown earnings, as far as I know. And GWX makes things considerably more realistic regardless of difficulty, so... maybe I deserve 60%, or even 70%?
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