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Old 04-19-12, 04:06 PM   #144
kiwi_2005
Eternal Patrol
 
Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
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Quote:
Originally Posted by derickblyth View Post
What do you mean by scripts ?
(with Darkwraiths UI mod mention above you can enable very cool scripts - eg when attacking a convoy, Hydrophone listening, Emergency Evasion from depth charge attack and so on.)
Scripts are automated once you enable one in TheDarkWraith's NewUIs_TDC_6_9_0 by clicking on the icon on the right side of the UI.

For instance if I were in my patrol zone and wanted to do a hydrophone listen every couple of hours then I would enable the script and the sub would do this by itself - just sit back and watch - it will dive to 80 feet stop all engines listen for contacts maneuver 360 turn go to persicope depth raise perscope for a 360 check then surface and move a couple of hundred miles and repeat. Or if I had just attacked a convoy submerged and wanted to get away I can use the evasive action script, the sub will do a 180 turn dive deep at low speed & maneuver to avoid depth charge while doing turns.
You can take control anytime by just turning off the script. Its quite cool to watch your sub act it out and enabling the script is not hard its all set out so all you do is just choose the one you want and run it.

Here's a better explanation from Trevally's readme

EVASION

Pesky Aeroplanes! - This will issue a crash dive, hydro sweep, re-set depth 50m, slow speed, stay under for 30mins, check scope for all clear, surface . If scope detects contacts, script will end. If not then boat will surface, radar on and manned flak guns ready for next encounter.

Sneak Away 180 - This is for use after you have fired your torps. It will help you escape before torps hit and escorts start looking. With min noise this will turn 180 deg from current heading and dive to 80m. By the time escorts start looking you will be on silent running at 1 knot. (you can then go deeper if your boat is undamaged)

Sneak Away - This is the same as the above but without the 180 deg turn.

Dont panic 1 (port) - Use this when DDs are raining death on you. This will drop noise maker, knuckle right 45 deg, rise 30m all at flank. Drop another noise maker and finally knuckle left ending with you -90 Deg from you original course and back to a silent 1knot with enough coasting speed for you to slip back down to original depth.

Dont panic 2 (starboard) - Use this when DDs are raining death on you. This will drop noise maker, knuckle left 45 deg, rise 30m all at flank. Drop another noise maker and finally knuckle left ending with you 90 Deg from you original course and back to a silent 1knot with enough coasting speed for you to slip back down to original depth.

SEARCH ON PATROL

PreSurface Check - This is for use after an attack and you feel you are far enough away to surface and do an end around. It will update sound contact and then sweep scope and surface. If scope spots a contact the script will end and allow you to take over where you can surface or stay under. Note 40m to 50m depth prior to this script will give better results.

Suspect Distant Contact - This one is for those of us who cheat and watch for a slow clock at high TC. It will dive to 30m and send you to hydrophone station for a detailed sound check (if contact found script will abort and set boat heading to contact). Otherwise surface boat.

Search on Patrol (looped) - This is for High TC patrolling where you will dive, listen, look, surface and check radar if installed. After 1hour another rader and uzo check (game will pause and inform for contacts) then another 1hour will pass before a loop will kick in and start the process again (x12). Game will pause after 12 loops (24hrs)

No Station Hydrophone (looped) - This is again for high TC. A very basic down, listen and surface. This will loop every 2hrs x 12. This one will not react other than drop to you options.py setting TC level, you must intervene with contacts detected.

Hydrophone Four Bearings Method - This will dive and listen (instation for first reading) allowing a contact line to be plotted (clock will appear so click start to keep an eye on your timings). This is followed by 2 more sound contact reports at 10min intervals giving 3 of the four bearings required. Boat will turn to contact and set off surfaced at a 45deg angle for 10 more mins. A final dive and listen will give you your fourth bearing for range and speed of target. (after each 10min gap you must ensure you are marking the same target).


SURFACE ATTACK

Deck Gun with Zigzag - This is for use when you need to finish off that wounded target. It will fire deck guns whilst carring out a zigzag maneuver to avoid return fire. (for best results you should be heading at contact)
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