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Old 03-19-12, 07:23 AM   #837
Trevally.
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Join Date: Apr 2007
Location: AN1536 (Orkney)
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Quote:
Originally Posted by Echolot View Post
Hello Trevally.
I hope you understand my poor english.
Hi Echolot - Your English is perfect as always

Quote:
There are some users in the german ubi forum experiencing CTDs in Scapa Flow with OH II 1.7 mod.
When they hit (or sink?) the battleship there are around four new ships spawning the area near the battleship and the game crashes.
Are there any triggers configured to spawn new units if the battleship sinks?
99% of the ctd is Scapa are when the torps hit the BB or sinking some other ship.
I have tested many times and could not find an answer or repeat the problem.

The ships spawning are just timed by chance and not related to the BB re-acting.
Removing ship spawning in Kiel when player is there has fixed some ctd that users where having. When OHIIv1.8 is released - It will have the spawning in Scapa removed during this phase where a player may be in there.

So far the only fix for this is to - Fire torps at BB (full salvo) and goto map view straight away. Stay in map view until the torps have hit and ships have sunk. This is not a good fix, but many users report that they can finish the mission doing this.

Quote:
Maybe it's the combination with MO causing issues?
Regards.
Echolot.
No - This very bug happens to many users who do not have MO installed.

For the release of OHIIv1.8 - here is the change log so far:-

OHII v1.8
Fixed error in messages for patrol12 in TotWP
Removed spawning in Scapa during Raid mission
Attached DDs to BB group for scapa raid
Adjusted text for Baltic Operation in CoastalWaters
**************************boat patch VIIc********************
Fixes speed nodes in common layer for MN, DW, WA
Fixed ship hitting pier (Kiel) in playerbases MN, DW, WA
Set U-boat to campaigns when using silentotto and in campaign when tonnage sunk is high enough.
CW - typeA
HT - typeB (if enough kills in type A)
MN & WA - typeC
TP - typeC41
Set Flotilla to start in Kiel for 1 day before switching to Med (16/3/41) MN
Fixed date for flotilla switch in DW to leave Toulon 16/9/42
Changed start date of BS GSR WS in WesternApproaches to 20/3/41 but only after passing the Training mission prior to getting type C
Added new objective to WA - 20/3/41 to 28/3/41 - Training Drills - 1 point
Added KSCSN3SA1 to Venezuela roster (this make MO and OHII work together without class errors
Set flotilla stitch to Kiel in TurningPoint (switch back after getting new boat) and added Training Mission prior to getting C/41
Stopped uboat (for re-supply) from moving during theblackpit TotWP mission10.
Also made supply an objective of the style "drop of supplies" and made AI U-boats start from further away and more staggered arrival when attack starts.
Added tankers to South America Supplies in DistantWaters campaign
Fixed all missions in DistantWaters where they were very very wrong
Fixed playerbases.mis for OHII base in campaigns CW and TBP

If anyone has any ideas or suggestions they would like added to the campaign - now would be a good time to let me know
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Last edited by Trevally.; 03-19-12 at 08:03 AM. Reason: My poor English
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