Thread: MMM - MyMegaMod
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Old 03-12-12, 06:45 AM   #566
Sone7
Machinist's Mate
 
Join Date: Feb 2009
Location: Poland
Posts: 121
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Quote:
Originally Posted by Josef von Posorschitz View Post
Quote:
Originally Posted by Sone7 View Post
First thing is that emblems from AFOE do not work. I'm no modder but I think the problem lies in the data\UPCDataGE\UPCUnitsData\equipment.upc file -> it's missing the part with new emblems. I've added them (from AFOE equipment.upc file) and corrected numbers, so most of them is now working properly (still, 4 are missing and not accessible in-game, I don't know why; maybe my small "fix" is just not enough - but that's all I managed to do with my limited knowledge about SH file structure. Made it look like this:
edit:
found them, now only Jost Metzler's U-69 emblem is missing

Code:
; Equipment Functional Types:
;
; FunctionalType= EqFTypeRadarAntennaSDEarly
; FunctionalType= EqFTypeRadarAntennaSDLate
; FunctionalType= EqFTypeRadarAntennaSJEarly
; FunctionalType= EqFTypeRadarAntennaSJLate
; FunctionalType= EqFTypeRadarAntennaSV
; FunctionalType= EqFTypeRadarDisplay

; FunctionalType= EqFTypeRadioAntenna
; FunctionalType= EqFTypeRadioApparatus

; FunctionalType= EqFTypeTBT
; FunctionalType= EqFTypePeriscopeHead
; FunctionalType= EqFTypePeriscopeBody

; FunctionalType= EqFTypeTDC

; FunctionalType= EqFTypeSonarStation
; FunctionalType= EqFTypeSonarSensor
; FunctionalType= EqFTypeSonarSensorHoist
; FunctionalType= EqFTypeHydrophoneSensor
; FunctionalType= EqFTypeHydrophoneStation
; FunctionalType= EqFTypeBathytermograph
; FunctionalType= EqFTypeFMSonarConsole

; FunctionalType= EqFTypeEngineElectric
; FunctionalType= EqFTypeEngineDiesel
; FunctionalType= EqFTypeCompressor
; FunctionalType= EqFTypeBatteries

; FunctionalType= EqFTypePump

; FunctionalType= EqFTypePropellor
; FunctionalType= EqFTypePropellorShaft

; FunctionalType= EqFTypeTransmission
; FunctionalType= EqFTypePlane
; FunctionalType= EqFTypeRudder

; FunctionalType= EqFTypeBulkhead
; FunctionalType= EqFTypeIceCreamMachine
; FunctionalType= EqFTypeCoating


[Equipment 1]
ID=EqpDivePlanesTransmission
NameDisplayable= Dive Planes Transmission
FunctionalType= EqFTypeTransmission
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL 
ExternalLinkName3D= NULL
Hitpoints= 100
;DamageDescription1= Taken_DamageType, MinDamage, MaxDamage, MinMaintenance, MaxMaintenance, chancefactor, Message, Spawned_damage_HP, Spawned_damage_AP, Spawned_Damage_Type, EfficiencyReduction, repair_skill, repairtime_in_hours 
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,     0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    Broken Axle,            0,    0,    NULL,    1,    0.6,    15

[Equipment 2]
ID=EqpRudderTransmission
NameDisplayable= Rudder Transmission
FunctionalType= EqFTypeTransmission
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL 
ExternalLinkName3D= NULL
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,     0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    Broken Axle,            0,    0,    NULL,    1,    0.6,    15

[Equipment 3]
ID=EqpPropellerShaft
NameDisplayable= Propeller Shaft
FunctionalType= EqFTypePropellorShaft
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL 
ExternalLinkName3D= NULL
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,     0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    Broken Axle,            0,    0,    NULL,    1,    0.6,    15

[Equipment 4]
ID=EqpVIICElectricEngine
NameDisplayable= Electric Engine
FunctionalType= EqFTypeEngineElectric
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= NULL
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,     0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 5]
ID=EqpVIICDieselEngine
NameDisplayable= Diesel Engine
FunctionalType= EqFTypeEngineDiesel
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= NULL
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,     0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 6]
ID=EqpVIICCompressor
NameDisplayable= Compressor
FunctionalType= EqFTypeCompressor
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= NULL
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,     0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 7]
ID=EqpVIICSternBattery
NameDisplayable= Batteries (Stern)
FunctionalType= EqFTypeBatteries
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= NULL
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,     0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 8]
ID=EqpVIICBowBattery
NameDisplayable= Batteries (Bow)
FunctionalType= EqFTypeBatteries
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= NULL
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,     0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 9]
ID=EqpMainPump
NameDisplayable= Main Pump
FunctionalType= EqFTypePump
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= NULL
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,     0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 10]
ID=EqpHydraulicPumpBasic
NameDisplayable= Hydraulic Pump
FunctionalType= EqFTypePump
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= NULL
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,     0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 11]
ID=EqpBulkhead
NameDisplayable= Bulkhead
FunctionalType= EqFTypeBulkhead
EquipmentInterval= NULL, NULL
EquipmentSlotType=Wall
ExternalLinkName3D= NULL
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    Minor Leak,            0,    0,    NULL,    0,    0.2,    0.2
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Large hole,            0,    0,    NULL,     0,    0.2,    0.5
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    Wall breached,            0,    0,    NULL,    0,    0.2,    1

[Equipment 12]
ID=EqpHatch
NameDisplayable= Conning Tower Hatch
FunctionalType= EqFTypeBulkhead
EquipmentInterval= NULL, NULL
EquipmentSlotType=Wall
ExternalLinkName3D= NULL
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    Minor Leak,            0,    0,    NULL,    0,    0.2,    0.2
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Large hole,            0,    0,    NULL,     0,    0.2,    0.5
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    Wall breached,            0,    0,    NULL,    0,    0.2,    1

[Equipment 13]
ID=EqpTorpedoLoadGate
NameDisplayable= Torpedo Loading Hatch
FunctionalType= EqFTypeBulkhead
EquipmentInterval= NULL, NULL
EquipmentSlotType=Wall
ExternalLinkName3D= NULL
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    Minor Leak,            0,    0,    NULL,    0,    0.2,    0.2
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Large hole,            0,    0,    NULL,     0,    0.2,    0.5
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    Wall breached,            0,    0,    NULL,    0,    0.2,    1

[Equipment 14]
ID=EqpBasicRadio
NameDisplayable= Radio Receiver
FunctionalType= EqFTypeRadioApparatus
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= NULL
Hitpoints= 50
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,     0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 15]
ID=EqpRadioAntenna
NameDisplayable= Radio Antenna
FunctionalType= EqFTypeRadioAntenna
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= Dummy_Rod_Antena,data\Objects\Sensors\UBoot_Sensors
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,     0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

;###Begin Antenna Edit by TheBeast

[Equipment 16]
ID=EqpRadioDFAntenna
NameDisplayable= Radio Direction Finder Antenna
FunctionalType= EqFTypeRadioAntenna
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= Dummy_Round_Antena,data\Objects\Sensors\UBoot_Sensors
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,     0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 17]
ID=EqpRadioDFAntennaTyp2
NameDisplayable= Radio Direction Finder Antenna Typ-2
FunctionalType= EqFTypeRadioAntenna
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= Dummy_Round_Antena_Type2,data\Objects\Sensors\UBoot_Sensors
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,     0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15
;###End Antenna Edit by TheBeast



[Equipment 18]
ID=EqpVorhaltrechnerS3
NameDisplayable= Torpedo Data Computer
FunctionalType= EqFTypeTDC
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= NULL
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,     0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 19]
ID=EqpUZO
NameDisplayable= Deck Attack Station
FunctionalType= EqFTypeTBT
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= UZO_Type1_Soclu,data\Objects\Sensors\UBoot_Sensors
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,     0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

;Periscopes
;============================================================================================================
[Equipment 20]
ID=EqpAttackPeriscope
NameDisplayable= Attack Periscope
FunctionalType= EqFTypePeriscopeBody
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= NULL
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,     0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 21]
ID=EqpObsPeriscope
NameDisplayable= Observation Periscope
FunctionalType= EqFTypePeriscopeBody
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= NULL
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,     0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 22]
ID=EqpAttackPeriscopeHead
NameDisplayable= Attack Periscope Head
FunctionalType= EqFTypePeriscopeHead
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= atack_periscop,data\Objects\Sensors\UBoot_Sensors
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,     0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 23]
ID=EqpObsPeriscopeHead
NameDisplayable= Observation Periscope Head
FunctionalType= EqFTypePeriscopeHead
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= obs_periscop,data\Objects\Sensors\UBoot_Sensors
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,     0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 24]
ID=EqpAttackPeriscopeHeadStealth
NameDisplayable= Attack Periscope Head Wire
FunctionalType= EqFTypePeriscopeHead
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= atack_periscop_wire,data\Objects\Sensors\UBoot_Sensors
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,     0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 25]
ID=EqpObsPeriscopeHeadStealth
NameDisplayable= Observation Periscope Head Wire
FunctionalType= EqFTypePeriscopeHead
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= obs_periscop_wire,data\Objects\Sensors\UBoot_Sensors
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,     0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 26]
ID=EqpAttackPeriscopeHeadStealth2
NameDisplayable= Type-II Attack Periscope Head
FunctionalType= EqFTypePeriscopeHead
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= atack_periscop_type2_wire,data\Objects\Sensors\UBoot_Sensors
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,     0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 27]
ID=EqpObsPeriscopeHeadStealth2
NameDisplayable= Type-II Observation Periscope Head
FunctionalType= EqFTypePeriscopeHead
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= obs_periscop_type2_wire,data\Objects\Sensors\UBoot_Sensors
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,     0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

;Hydrophones
;============================================================================================================
[Equipment 28]
ID=EqpGhGStation
NameDisplayable= Hydrophone Station
FunctionalType= EqFTypeSonarStation
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= NULL;
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,     0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 29]
ID=EqpGHG
NameDisplayable= GHG
FunctionalType= EqFTypeHydrophoneSensor
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= GHG9,data\Objects\Sensors\UBoot_Sensors
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,     0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15
DamageDescription4= NULL,    0.9,    1,    0,    1,    1,    Sonar Head broken,        0,    0,    NULL,    1,    1,    15

[Equipment 30]
ID=EqpKdbStation
NameDisplayable= Hydrophone Station
FunctionalType= EqFTypeSonarStation
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= NULL;
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,     0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 31]
ID=EqpKDB
NameDisplayable= KDB
FunctionalType= EqFTypeHydrophoneSensor
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= KDB_type9,data\Objects\Sensors\UBoot_Sensors
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,     0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15
DamageDescription4= NULL,    0.9,    1,    0,    1,    1,    Sonar Head broken,        0,    0,    NULL,    1,    1,    15

[Equipment 32]
ID=EqpBalkonGeratStation
NameDisplayable= Hydrophone Station
FunctionalType= EqFTypeSonarStation
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= NULL;
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,     0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 33]
ID=EqpBalkonGerat
NameDisplayable= Balkon Gerat
FunctionalType= EqFTypeHydrophoneSensor
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= BalkonGerat,data\Objects\Sensors\UBoot_Sensors
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,     0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15
DamageDescription4= NULL,    0.9,    1,    0,    1,    1,    Sonar Head broken,        0,    0,    NULL,    1,    1,    15


;Radars
;============================================================================================================
[Equipment 34]
ID=EqpNoFuMO
NameDisplayable= Real men need no Radar
FunctionalType= EqFTypeRadarAntennaSJEarly
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= NULL
Hitpoints= 100
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 35]
ID=EqpFumo29RadarApp
NameDisplayable= A-scope display
FunctionalType= EqFTypeRadarDisplay
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= Radar_PPI,data\Objects\Radars\US_Radar_PPI
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,     0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 36]
ID=EqpFumo30RadarApp
NameDisplayable= PPI display
FunctionalType= EqFTypeRadarDisplay
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= NULL
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,     0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 37]
ID=EqpFuMO29
NameDisplayable= FuMO-29 "GEMA"
FunctionalType= EqFTypeRadarAntennaSJEarly
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= FuMO29GEMA_type7,data\Objects\Sensors\UBoot_Sensors
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,     0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 38]
ID=EqpFuMOEagle29
NameDisplayable= Typ-VIIC Eagle FuMO-29 "GEMA"
FunctionalType= EqFTypeRadarAntennaSJEarly
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= Turmeagle_dummy,data\Objects\Sensors\Uboot_Sensor_parts
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,     0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 39]
ID=EqpFuMO30
NameDisplayable= FuMO-30
FunctionalType= EqFTypeRadarAntennaSJEarly
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= FUMO_30_base_dummy,data\Objects\Sensors\UBoot_Sensors
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,     0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 40]
ID=EqpFuMO61
NameDisplayable= FuMO-61 ***8216;Hohentwiel-U***8217;
FunctionalType= EqFTypeRadarAntennaSJEarly
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= FUMO_61_base_dummy,data\Objects\Sensors\UBoot_Sensors
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,     0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 41]
ID=EqpFuMO65
NameDisplayable= FuMO-65 ***8216;Hohentwiel-U1***8217;
FunctionalType= EqFTypeRadarAntennaSJLate
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= FUMO_65_base_dummy,data\Objects\Sensors\UBoot_Sensors
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,     0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

;Radar Warning Receiver
;============================================================================================================
[Equipment 42]
ID=EqpFuMB1
NameDisplayable= FuMB-1 ***8216;Metox***8217;
FunctionalType= EqFTypeRadarAntennaSJEarly
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= FuMB1Metox,data\Objects\Sensors\UBoot_Sensors
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,     0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 43]
ID=EqpFuG350
NameDisplayable= FuG 350 Naxos I
FunctionalType= EqFTypeRadarAntennaSJEarly
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= FuMB7Naxos,data\Objects\Sensors\UBoot_Sensors
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,     0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 44]
ID=EqpSCHNORCHELRWR
NameDisplayable= Snorkel FuMB 37 'Leros' + FuMB Antenne 3 - Bali 'Hächhen'
FunctionalType= EqFTypeRadarAntennaSJLate
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= SCHNORCHEL_RWR,data\Objects\Sensors\UBoot_Sensors
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,     0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 45]
ID=EqpFuMB10
NameDisplayable= FuMB-10 'Borkum'
FunctionalType= EqFTypeRadarAntennaSJEarly
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= FuMB10Borkum,data\Objects\Sensors\UBoot_Sensors
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,     0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 46]
ID=EqpFuMB26
NameDisplayable= FuMB-26 ***8216;Tunis***8217;
FunctionalType= EqFTypeRadarAntennaSJEarly
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= FuMB26Tunis,data\Objects\Sensors\UBoot_Sensors
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,     0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15
;###End RWR Edit by TheBeast

;Coatings
;============================================================================================================
[Equipment 47]
ID=EqpCoatTraining
NameDisplayable= Paint Job
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= coating_01,data\Objects\Sensors\coatings
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,     0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 48]
ID=EqpCoatDefault
NameDisplayable= Paint Job
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= coating_02,data\Objects\Sensors\coatings
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,     0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 49]
ID=EqpCoatCamoA
NameDisplayable= Paint Job
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= camo_01,data\Objects\Sensors\coatings
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,     0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 50]
ID=EqpCoatCamoB
NameDisplayable= Paint Job
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= camo_02,data\Objects\Sensors\coatings
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,     0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 51]
ID=EqpCoatCamoC
NameDisplayable= Paint Job
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= camo_03,data\Objects\Sensors\coatings
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,     0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 52]
ID=EqpCoatCamoD
NameDisplayable= Paint Job
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= camo_04,data\Objects\Sensors\coatings
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,     0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 53]
ID=EqpCoatCamoE
NameDisplayable= Paint Job
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= camo_05,data\Objects\Sensors\coatings
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,     0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 54]
ID=EqpCoatCamoF
NameDisplayable= Paint Job
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= camo_06,data\Objects\Sensors\coatings
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,     0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 55]
ID=EqpCoatCamoG
NameDisplayable= Paint Job
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= camo_07,data\Objects\Sensors\coatings
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,     0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 56]
ID=EqpCoatCamoH
NameDisplayable= Paint Job
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= camo_08,data\Objects\Sensors\coatings
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,     0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 57]
ID=EqpCoatCamoI
NameDisplayable= Paint Job
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= camo_09,data\Objects\Sensors\coatings
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,     0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 58]
ID=EqpAlberich
NameDisplayable= Anechoic Coating
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= Alberich,data\Objects\Sensors\UBoot_Sensors
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,     0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 59]
ID=EqpAlberichImp
NameDisplayable= Improved Anechoic Coating
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= Alberich_Improved,data\Objects\Sensors\UBoot_Sensors
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,     0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 60]
ID=EqpTarnmatte
NameDisplayable= Tarnmatte Coating
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= Tarnmatte,data\Objects\Sensors\UBoot_Sensors
Hitpoints= 115
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,     0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 61]
ID=EqpTarnmatteImp
NameDisplayable= Improved Tarnmatte Coating
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= Tarnmatte_Improved,data\Objects\Sensors\UBoot_Sensors
Hitpoints= 120
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,     0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 62]
ID=EqpCoatCamoU404
NameDisplayable= Paint Job
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= camo_16,data\Objects\Sensors\coatings
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,     0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 63]
ID=EqpCoatU552
NameDisplayable= Paint Job
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= camo_17,data\Objects\Sensors\coatings
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,     0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

;Emblems
;============================================================================================================

[Equipment 64]
ID=EqpEmblem1
NameDisplayable= Real men need no emblem
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= NULL
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 65]
ID=EqpEmblem2
NameDisplayable= U-1164
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-1164.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 66]
ID=EqpEmblem3
NameDisplayable= U-1131
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-1131.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 67]
ID=EqpEmblem4
NameDisplayable= U-96
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-96.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 68]
ID=EqpEmblem5
NameDisplayable= U-82
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-82.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 69]
ID=EqpEmblemContest1
NameDisplayable= Acey Deucey
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\Acey_Deucey_Con_Twr_Emb.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 70]
ID=EqpEmblemContest2
NameDisplayable= AusschussKind
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\AusschussKind.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 71]
ID=EqpEmblemContest3
NameDisplayable= Big U
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\bigU.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 72]
ID=EqpEmblemContest4
NameDisplayable= England Sword
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\broken_england_sword.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 73]
ID=EqpEmblemContest5
NameDisplayable= England Torpedo
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\broken_england_torpedo.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 74]
ID=EqpEmblemContest6
NameDisplayable= Fitzgibd sword hand
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\fitzgibd_sword_hand.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 75]
ID=EqpEmblemContest7
NameDisplayable= Germany
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\GERMANY.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 76]
ID=EqpEmblemContest8
NameDisplayable= The Mermaid
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\MermaidConningTowerEmblem.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 77]
ID=EqpEmblemContest9
NameDisplayable= Anger
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= data\Textures\TNormal\tex\SH5emblem.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 78]
ID=EqpEmblemContest10
NameDisplayable= U901 Viking Boat
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= data\Textures\TNormal\tex\U901_Viking_Boat.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 79]
ID=EqpEmblemContest11
NameDisplayable= Die Krake
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= data\Textures\TNormal\tex\die_krake.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 80]
ID=EqpEmblemContest12
NameDisplayable= Wolf
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= data\Textures\TNormal\tex\Wolf.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

;###################################################################
;#########BEGIN ADDITIONS BY FISTFUL OF EMBLEMS MOD#################
;###################################################################

[Equipment 81]
ID=EqpEmblem6
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-30.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 82]
ID=EqpEmblem7
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-47.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 83]
ID=EqpEmblem8
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-48.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 84]
ID=EqpEmblem9
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-53.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 85]
ID=EqpEmblem10
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-69.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 86]
ID=EqpEmblem11
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-73.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 87]
ID=EqpEmblem12
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-76.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 88]
ID=EqpEmblem13
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-83.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 89]
ID=EqpEmblem14
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-87.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 90]
ID=EqpEmblem15
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-99.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 91]
ID=EqpEmblem16
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-101.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 92]
ID=EqpEmblem17
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-96-Green.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 93]
ID=EqpEmblem18
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-96-Red.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 94]
ID=EqpEmblem19
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-201.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 95]
ID=EqpEmblem20
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-207.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 96]
ID=EqpEmblem21
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-208.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 97]
ID=EqpEmblem22
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-209.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 98]
ID=EqpEmblem23
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-225.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 99]
ID=EqpEmblem24
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-231.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 100]
ID=EqpEmblem25
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-236.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 101]
ID=EqpEmblem26
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-255.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 102]
ID=EqpEmblem27
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-256.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 103]
ID=EqpEmblem28
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-265.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 104]
ID=EqpEmblem29
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-271.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 105]
ID=EqpEmblem30
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-276.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 106]
ID=EqpEmblem31
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-281.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 107]
ID=EqpEmblem32
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-287.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 108]
ID=EqpEmblem33
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-309.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 109]
ID=EqpEmblem34
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-313.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 110]
ID=EqpEmblem35
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-333.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 111]
ID=EqpEmblem36
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-335.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 112]
ID=EqpEmblem37
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-350.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 113]
ID=EqpEmblem38
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-403.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 114]
ID=EqpEmblem39
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-406.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 115]
ID=EqpEmblem40
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-451.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 116]
ID=EqpEmblem41
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-455.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 117]
ID=EqpEmblem42
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-481.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 118]
ID=EqpEmblem43
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-482.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 119]
ID=EqpEmblem44
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-484.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 120]
ID=EqpEmblem45
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-552.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 121]
ID=EqpEmblem46
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-554.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 122]
ID=EqpEmblem47
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-575.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 123]
ID=EqpEmblem48
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-577.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 124]
ID=EqpEmblem49
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-579.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 125]
ID=EqpEmblem50
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-586.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 126]
ID=EqpEmblem51
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-598.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 127]
ID=EqpEmblem52
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-601.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 128]
ID=EqpEmblem53
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-605.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 129]
ID=EqpEmblem54
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-634.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 130]
ID=EqpEmblem55
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-664.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1


[Equipment 131]
ID=EqpEmblem56
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-666.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 132]
ID=EqpEmblem57
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-672.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 133]
ID=EqpEmblem58
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-763.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 134]
ID=EqpEmblem59
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-975.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 135]
ID=EqpEmblem60
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-978.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 136]
ID=EqpEmblem61
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-1051.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 137]
ID=EqpEmblem62
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-1206.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 138]
ID=EqpEmblem63
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-299.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 139]
ID=EqpEmblem64
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-320.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 140]
ID=EqpEmblem65
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-995.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 141]
ID=EqpEmblem66
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-1004.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 142]
ID=EqpEmblem67
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-1007.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 143]
ID=EqpEmblem68
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-1064.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 144]
ID=EqpEmblem69
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-1302.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 145]
ID=EqpEmblem70
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-1304.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 146]
ID=EqpEmblem71
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\1st-Flotilla.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 147]
ID=EqpEmblem72
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\2nd-Flotilla.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 148]
ID=EqpEmblem73
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\3rd-Flotilla.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 149]
ID=EqpEmblem74
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\5th-Flotilla.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 150]
ID=EqpEmblem75
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\6th-Flotilla.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 151]
ID=EqpEmblem76
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\8th-Flotilla.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 152]
ID=EqpEmblem77
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\10th-Flotilla.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 153]
ID=EqpEmblem78
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\11th-Flotilla.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 154]
ID=EqpEmblem79
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\12th-Flotilla.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 155]
ID=EqpEmblem80
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\13th-Flotilla.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 156]
ID=EqpEmblem81
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\14th-Flotilla.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 157]
ID=EqpEmblem82
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\19th-Flotilla.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 158]
ID=EqpEmblem83
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\21st-Flotilla.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 159]
ID=EqpEmblem84
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\23rd-Flotilla.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 160]
ID=EqpEmblem85
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\24th-Flotilla.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 161]
ID=EqpEmblem86
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\24th-FlotillaB.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 162]
ID=EqpEmblem87
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\25th-Flotilla.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 163]
ID=EqpEmblem88
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\26th-Flotilla.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 164]
ID=EqpEmblem89
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\29th-Flotilla.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 165]
ID=EqpEmblem90
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\Crew-28.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 166]
ID=EqpEmblem91
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\Crew-36.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 167]
ID=EqpEmblem92
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\Crew-37a.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 168]
ID=EqpEmblem93
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\Crew-37b.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 169]
ID=EqpEmblem94
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\Crew-37b2.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 170]
ID=EqpEmblem95
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\Crew-39x.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 171]
ID=EqpEmblem96
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\Crew-39xii.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 172]
ID=EqpEmblem97
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\Crew-41.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 173]
ID=EqpEmblem98
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\Crew-42.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 174]
ID=EqpEmblem99
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\gf1.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 175]
ID=EqpEmblem100
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\gf2.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 176]
ID=EqpEmblem101
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\gf3.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 177]
ID=EqpEmblem102
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\gf4.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 178]
ID=EqpEmblem103
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\gf5.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 179]
ID=EqpEmblem104
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\gf6.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 180]
ID=EqpEmblem105
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\gf7.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 181]
ID=EqpEmblem106
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\gf8.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 182]
ID=EqpEmblem107
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\gf9.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 183]
ID=EqpEmblem108
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\gf10.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 184]
ID=EqpEmblem109
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\gf11.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 185]
ID=EqpEmblem110
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\gf12.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 186]
ID=EqpEmblem111
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\gf13.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 187]
ID=EqpEmblem112
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\gf14.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 188]
ID=EqpEmblem113
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\gf15.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 189]
ID=EqpEmblem114
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\gf16.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 190]
ID=EqpEmblem115
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\gf17.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 191]
ID=EqpEmblem116
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\gf18.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 192]
ID=EqpEmblem117
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\gf19.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 193]
ID=EqpEmblem118
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\gf20.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 194]
ID=EqpEmblem119
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\gf21.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 195]
ID=EqpEmblem120
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\custom.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 196]
ID=EqpEmblemx1
NameDisplayable= Merchant Raiders
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\emblems\Merchant_Raiders.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 197]
ID=EqpEmblemx2
NameDisplayable= Feral Wolf
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\emblems\Feral_Wolf.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 198]
ID=EqpEmblemx3
NameDisplayable= Haben eine schönen Tag (Have a nice day)
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\emblems\smiley.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 199]
ID=EqpEmblemx4
NameDisplayable= Skull-N-Bones
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\emblems\Skull_N_Bones.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

; 199 Items and counting - change this line if adding more items
;************ The End ************
Here you go
__________________

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