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Originally Posted by h.sie
@Olamagato: Unfortunately, I have to concentrate on my job now for the next months, thus I cannot completely re-write the Fixes.
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No problem. Perhaps in the future on the occasion to improve the simulation of some other problem you will find some time to reduce the time compression to 1 if the engine fails due to overloading.
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That means, that the Diesel Damages Fix in it's current state only works well for Repair-Time Factors in the range of [30.....120]. Sorry, sorry!
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Is probably not as bad as described. I checked it several times and large engine damage most likely resulted from high levels of time compression.
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I just consulted google/wikipedia in order to see what exactly a shader is. You see: I'm not competent. Also, I'm not available. Additionally, since I never played a modern pc game, I am not petted by nice/modern graphics and thus very much satisfied with sh3 graphics as it is.
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Fortunately SH3 in terms of graphical programming is no different in principle, like the latest games. Shader programs in SH3 consist of only a few instructions while in today's games these might be it more complex.