View Single Post
Old 02-22-12, 07:35 PM   #803
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Reviewed the code today and fixed any upcoming pitfalls and shortcomings. There were a lot of things that needed to be fixed

Turned the app into a multi-threaded app. There's only one problem with multi-threaded apps - you can never be 100% sure they are fully bug free. It's nearly impossible to do. Everything should work. Report bugs as usual.

Worked on optimizing the exporter. Last night I exported Room_QR1's QR1_Objects (it has 15 subsets and the models are HUGE - large number of verticies in each subset) and it took well over 10 mins That was ridiculous. I optimized it as best as I could and here's the result:

[2680] Exporting of QR1_Objects started at 6:21:51 PM
[2680] Exporting of QR1_Objects finished at 6:27:07 PM
[2680] Exporting of QR1_Objects total time 00:05:15.6821504

Took 5 mins and 16 secs to export it without the AO That's more like it

Coding in the ability to select what the textures are exported as currently (image format). After that's complete I'll release the new test version.

Also adding the ability to import the AO
TheDarkWraith is offline   Reply With Quote