Quote:
Originally Posted by frau kaleun
Magic will likely be the next tactic I explore and experiment with. I've already taken to buying up spellbooks - as opposed to just using whichever ones I find as loot - if only because it gives the vendors more coin with which to purchase whatever I'm trying to sell them. But, the more spells I have the more I can use here and there to up my skills. I don't see myself going full mage any time soon, but with the very real possibility that some boss draugr will disarm me with a shout, I'd like to have some decent magic to fall back on.
I'm already taking perks in Alteration (using Transmute regularly for crafting purposes has really helped me there) because I want to get to those Magic Resistance perks as quickly as possible. And it's likely that if I keep playing this character, physical combat is going to become a little too run-of-the-mill after a while. As Tak implied above, there's a point where even that can become overpowered if you have a combo of high damage enchanted weapons and high combat skills (not to mention high-level enchanted armor and assorted add-ons that let you take a lot of hits without getting in the danger zone where your Health is concerned). If it starts to feel that way for me I want the option of falling back on magic for a change and a challenge, but without the drawback of being so completely unskilled that I'm facing level 60 bosses with Magic skills that are woefully inadequate.
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Aye, for one of my characters where it has started to feel a little too easy, my only "armor" is a mages hood, a belted tunic with no enchantment and boots which amounts to 0 armor. Works fairly nicely to keep me on my toes