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Old 11-21-11, 06:33 PM   #176
TheBeast
The Old Man
 
Join Date: Jan 2010
Location: Lynnwood, WA
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Yes, this is correct. The Snorkle replaces the Deck Gun.
Can not have Hinged type Snorkle and Deck Gun installed at the same time because they will hit each other.
If both are installed you can not raise/lower Snorkle because Deck Gun is blocking.

From what information I have found, this is Historically Correct.

All wreched U-Boats (Type-VII and Type-IX) found to date that had a Hinged type Snorkle installed, did not have Deck Gun.

Regards!
TheBeast

Quote:
Originally Posted by Zs4zet View Post
Hi TheBeast!

I like to question, I why to see a snorkle at the deck guns section? This is all right?
https://picasaweb.google.com/Zs4zet/...12734806781154

Or not good my order of mods?
Code:
Change days in bunker
A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
Old Style Explosions V1.1
Torpedo Splash
FX_Update_0_0_19_ByTheDarkWraith
Conus' Graphic Mod 1.1
NewUIs_TDC_6_8_0_ByTheDarkWraith
NewUIs_TDC_6_8_0_ByTheDarkWraithPach_1
NewUIs_TDC_6_8_0_Das_Boot_Crew_Mod_by_Illyustrator
NewUIs_TDC_6_8_0_jimimadrids_map_tools
NewUIs_TDC_6_8_0_New_radio_messages_German
NewUIs_TDC_6_8_0_No_Snorkel_Exhaust_Smoke
NewUIs_TDC_6_8_0_AltAdvSpeedGraphics_by_naights
NewUIs_TDC_6_8_0_ERM_Reaper7_NightVision_Black_Skin
ERM_NightVision_Black_Skin_cover_patch_with_swastika_by_Zs4zet
Manos Scopes-patch for 16x9_by_Zs4zet
Church's Compass Dials Mod v2.2 - Option Two
sobers see thru wake fix
IRAI_0_0_30_ByTheDarkWraith
IRAI_upgrade_to_v_0_0_31
BRF 1.3 full
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Enhanced FunelSmoke1.2_by HanSolo78
U-boat Historical Specifications 1.7 for TDW Mods
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equip_Upgrades_Fix_1_4_AFFOE_151
Terrain_harbour_flags_Mod_v1_2_1
IO_StrategicMap_4_5_for_TDWv680
IO_MapCourseLine_normal pencil_mod
EQuaTool 01.01 by AvM - Large Style
gap - HD 1 deg Scope Bearing v 1.0
Nauticalwolf's_Damage_and_Torpedo_UI(b)_Mod_v1.1
MightyFine Crew Mod 1.2.1 Alt faces
MCCD_1.04_MFCM_1.2.1_compatible
No magic skills v1.5 MCCD compatible
Harbour_Addition_Environment_Enhancement MOD v0.5 - Open_Horizons
OPEN HORIZONS II_full v1.5
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.5)
OHII Higher Tonnage Objectives for v1.5
mtns - more traffic, nations and ships 1_7i
mtns - OHII&HarbourAdditon_Fix_1_5a
mtns - OHII&HarbourAdditon_Fix - restore minefields (optional - activate at last)
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Stormys DBSM SH5 v1.3 optional scary creaks
Stormys DBSM SH5 v1.3 optional louder engine sounds
Stormys DBSM SH5 v1.3 optional always shouting WO in normal mode
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Advanced Shift Keys 2.3 DBSM Edited by Zs4zet
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1
SteelViking&Com Underwater ModV1.0
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.1 Patch
Dark_Interior_V1_WithoutTextures
Shadow Improvement Mod
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
Dynamic Environment SH5 Shallow Waters V2.1 Patch
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Dynamic Environment SH5 Undersea  (temperate and polar) V2.1
AilRealSizeMoon 1.5
stoianm pitch&roll for SH5 V1 (normal)
stoianm EnvWeather V1 SH5
GramophoneShuffler
Grossdeutscher Rundfunk
Krauters Automated Scripts
Patrol Routine Scripts v. 01.02 by AvM
Trevally Harbour & Kiel Canal Pilot v2.8
Trevally Automated Scripts v0.6
Trevally Tutorial - All v0.2(for OHIIv1.3)
NewUIs_TDC_6_8_0_Real_Navigation
Thanks, Best Regards!
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