Hi!
I would have liked to question primarily, that the Cerberus ship mods and MTNS mod are compatible? I saw now, the new version (1.5) of OH II contain the Cerberus ship mods, and I read too, the MTNS must be installed after the OH II. Thus, this question resolved.
I have now OH II 1.4 + patch + Cerberus ship mods , and I'm in a middle of campaign. I read a trick from Uekel
(
http://www.subsim.com/radioroom/show...&postcount=166) :
"- start a new campaign with only these four mods (thus all campaign data is loaded)
- go ca 30 m from the U-boot bunker
- save game - restore familiar mod-configuration
- this 4 (or 5) mods on top
- start game again and call just saved game"
I need use this, if I already using the OH II?
That is a problem, if I start campaign (the 1. step) with all of the mods, which there are now I use, and 4 mod, and any other mods, which I would like to use. (I know another author and mod, but I would like to activate the Rongel's SH5Lifeboats mod too, if this is possible.)
Thanks, and best regards!