That's just awesome progress! Well done!
As of problems: I cannot open \data\Characters\CharacterBodyParts.gr2 due to errors in section 0 endpointersfileoffset being not equal to filesizeinbytes.
When I try to open NSS_Uboat*.gr2 files - the EVEI gives me a lot of
Code:
Exception
C:\Ubisoft\Silent Hunter 5\data\Submarine\NSS_Uboat2a\NSS_Uboat2a.GR2 closed
********* Exception while presenting
Exception is ***1054;***1096;***1080;***1073;***1082;***1072; ***1074; ***1087;***1088;***1080;***1083;***1086;***1078;***1077;***1085;***1080;***1080;.
-2005530516 (D3DERR_INVALIDCALL)
***1074; Microsoft.DirectX.Direct3D.Device.BeginScene()
***1074; TheDarkWraith.SilentHunter5.Graphics.Render() *********
...
which goes in endless loop. (WindowsXP 32 locale is RU)
None of the animations' gr2s can be opened either due to skeleton's data absence, but I recon - animations are thing of the future as of yet. When I open 'waypoints' files - I see nothing but no errors either, though I guess this is normal.
I am still hoping to create fully functioning crew and it appears that only you can make it possible, TDW, thanks for all your hard work.