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Old 10-21-11, 10:40 AM   #154
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
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coding the second type of bone extended data and was wondering what does this have anything to do with the game? This data appears to be for some kind of 3D modelling app or something:

[1048] Bone extended data found at 0xC1C (0xDE4)
[1048] Extended data is type 1
[1048] Select By Vertex=0 0xC1C (0xDE4)
[1048] Ignore Backfacing In Selections=0 0xC20 (0xDE8)
[1048] Select By Angle=0 0xC24 (0xDEC)
[1048] Selection Angle=0.785398 0xC28 (0xDF0)
[1048] Use Soft Selection=0 0xC2C (0xDF4)
[1048] Use Edge Distance=0 0xC30 (0xDF8)
[1048] Edge Distance=1 0xC34 (0xDFC)
[1048] Affect Backfacing=1 0xC38 (0xE00)
[1048] Falloff=20.000000 0xC3C (0xE04)
[1048] Pinch=0.000000 0xC40 (0xE08)
[1048] Bubble=0.000000 0xC44 (0xE0C)
[1048] Lock Soft Selection=0 0xC48 (0xE10)
[1048] Paint Mode=0 0xC4C (0xE14)
[1048] Selection Value=1.000000 0xC50 (0xE18)
[1048] Brush Size=10.000000 0xC54 (0xE1C)
[1048] Brush Strength=1.000000 0xC58 (0xE20)
[1048] Vertex Constraint Type=0 0xC5C (0xE24)
[1048] Delete Isolated Vertices=1 0xC60 (0xE28)
[1048] Fully Interactive=1 0xC64 (0xE2C)
[1048] Show Cage=1 0xC68 (0xE30)
[1048] Split=0 0xC6C (0xE34)
[1048] Preserve UVs=0 0xC70 (0xE38)
[1048] Subdivide Surface=0 0xC74 (0xE3C)
[1048] Smooth Subdivision Result=1 0xC78 (0xE40)
[1048] Isoline Display=1 0xC7C (0xE44)
[1048] Iterations=1 0xC80 (0xE48)
[1048] Surface Smoothness=1.000000 0xC84 (0xE4C)
[1048] Use Render Iterations=0 0xC88 (0xE50)
[1048] Render Iterations=0 0xC8C (0xE54)
[1048] Use Render Smoothness=0 0xC90 (0xE58)
(snip)

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