Quote:
Originally Posted by Gibus
Hello,
When we play multiplayers, in the heat of the moment, sometimes we forgot to open a door torpedo tube. You easily understand what is happening so ...
We had the idea of modeling lights to indicate if the door is open or closed. But we do not know how to create the code that connects to the position of the door.
Does anyone know if this is feasible? Thank you.
Gibus
P.S. : I have a picture to show but I do not know how to insert in the text.
People ask me a URL, but the image is on my PC. How do?
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Hi Gibus,
there is a better way to make sure that doors are opened.
Every sub got its own sim-file.
For example open your balao-sim-file with S3D
At node 12 wpn_SubTorpedoSys and his subnode 13 you will see these
settings in Stock SH4 :
auto_open = true
Change it to :
auto_open = false
The you can only shoot with opened doors !
Regards
Maddy