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... nothing strange because, in spite of all Eye-candy's tricks, Unit's state remains "Is Surfaced"... and fake-AISub of Sergei Butorin has the same problem, visually fake-AISub is submerged, in fact UBoatState (correctly ShipState) IsSurfaced...
... and if sergbuto's fake-AISub will be submerged to a depth greater than the parameter unit_Submarine --> unit_Ship --> obj_Hydro --> Surfaced --> draught = 12 m and --> Submerged --> draught = 13 m... submarine will be passive as a floating object... i think.
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Again I'd like to stress on studying what is different in multiplayer and trying to make the AI believe that the AI uboat is in fact a human uboat
We need both the uboat to behave like a uboat -which is more or less possible-but mainly the AI to treat it as such.