Ok, and I have sent an invite to a few of the Subsim superstars of the forum, let's give it one more day.
The story is about 1/2 complete, as is the illustrations page.
I have included 5 plot triggers: these are devices to move the story in a slightly different direction, or induce small plot twists. Players may trigger one, several or none, the story will still play out according to the player's votes and choices. These triggers are realistic and reward (or penalize!) role-playing and strategies.
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SUBSIM - 26 Years on the Web
Last edited by Onkel Neal; 06-23-11 at 03:48 PM.
Reason: added "reward (or penalize!)"
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