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Old 05-29-11, 01:24 PM   #1359
Hitman
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During my jog I had an idea, but I still cannot say if it's a good one or not. If I'm informed right, wolfpack Uboats didn't see each other (with one exception: "Thooomsen, mensch Leute, das ist Thooomsen!").

So we don't need any visible AI-Uboat models at all. So what is required to simulate a virtual wolfpack attack?

  • We must be able to apply damage to surface ships in render range (maybe possible) in order to simulate torpedo hits.
  • We must be able to send special BDU-messages at any time (maybe possible) in order to simulate BDU coordinating an attack.
  • We must be able to analyse the contact report of the player Sub (maybe possible) in order to inform the BDU of an convoy.
  • We need to program an (simple) AI for the BDU to coordinate the attack and for some virtual wolfpack subs sending some random success- or contact messages.
This is just an idea. None of those 4 points above is impossible if one is able to modify the sh3.exe. I don't want to make anyone hungry. But I'm very much interested to start to see what is possible and what is not.
This idea was discussed long ago, I remember that

The main problem is that the good part of wolfpack tactics wass that when an UBoat attacked a convoy, it inmediately triggered a response from the escorts and as such opened a gap for the other Uboats in the screen. While not always were there several Uboats around the convoy attacking at the exact same time (Only rarely in fact, as BDU coordination and the slow nature of sailing couldn't amount to that), escorts also couldn't afford to stay for so long keeping submerged boats under and had to race again to the convoy.

Sergbuto already managed to add AI Uboats to some convoys, which provide contact radio reports and appear and engage the convoy when the player gets near. The main problem is still that the UBoats do not submerge, they are always at peri depth.

The real breakthrough for this game would be therefore to add some kind of submarine AI. Do that and all other things will come by themselves ...

And idea (which I already suggested some time ago):

1) Somehow modify the airbases to allow them to spawn AI Uboats, which would mean wolfpack support based on your contact report

2) Start from the AI/code of the airplane (Maybe clone the AI in the memory and duplicate it but modified??) and invert the heights to negative values, so that altitude is changed for depth. With some studying, we could probably make the "inverted airplanes" come at high speed to the convoy and submerge (Instead of making an air dive) to shoot, then surface (instead of climb) to head away at high speed.
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