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Old 05-17-11, 01:21 AM   #11
reaper7
sim2reality
 
Join Date: Jun 2007
Location: AM 82
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Quote:
Originally Posted by Kpt. Lehmann View Post
Thank you Anvart. Nice catch.

TO ALL: WARNING! Just because someone says that there is a bug... does not always mean that there actually is a bug.

When I reworked the sensor values during the construction of GWX, I primarily used Timetraveller's File Tweaker... NOT S3D. (As I recall, S3D was not yet available, or was in an early beta state.)

At any rate, I trust Anvart, and he provides stable information. As you can see, he relates that S3D reads the file in question wrong.

With respect, Reaper 7 could you please remove the "FIX" that you have posted. I'm sure it wasn't anyone's intent to mislead users, but that is exactly what may happen.

I believe that the issue is as simple as a player being unable to effectively avoid a good anti-submarine crew.

There is no bug.

Yes its possible that S3D is not reading the correct value, this definitly needs further testing. I will leave the file in place for now, and have edited the post to reflect this information.
It is available for further testing of the AI sensor - you never know
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