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Old 05-11-11, 11:16 AM   #2281
ZeeWolf
Sea Lord
 
Join Date: Aug 2007
Location: The Great NorthWest
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Quote:
Originally Posted by Walshy View Post
Have been testing your delicious enhancements for TvT and I must say they are brilliant, but I have come across a few issuses. The first Kursk mission is a real hog, a veritable FPS slide show, I may have to lower my graphics settings, for that to run. It really slows down when the Katashusas start to fire, this also happens on the first edited mission of the Russian campaign. When flying up the left flank on that map (Kursk) you come to big trench, can't cross it, and when you get close to it the tank dissapears into the piled up soil that sits on it's lip??? I thought I had taken screenshots of other issues I had came across, but when I paste anything into photoshop or paint it's just a black screen that gets pasted??? Sometimes when after completing a mission and looking around at the various units via the tab button, destroyed tanks or spgs have appeared to have sunk into the ground. Sometimes when driving at full pelt my tank will vere off to the right or left? It's almost like propellor torque that you would experience in a flight sim??? Should the tank not move forward in a straight line unless the user presses the appropiate keys for right and left? I'll update you on issues that I come across as time goes on but for now here's my specs, a shortened edit of my Dxdiag ......

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System Information
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Operating System: Windows 7 Ultimate 64-bit Service Pack 1
Motherboard Manufacturer: Asus
Motherboard Model: Crosshair II Formula
Processor: AMD Phenom(tm) II X4 965 Processor (4 CPUs), ~3.7GHz
Memory: 8192MB RAM
Page File: 2182MB used, 14196MB available
DirectX Version: DirectX 11
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Display Devices
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Card name: NVIDIA GeForce GTX 570
Display Memory: 4064 MB
Dedicated Memory: 1248 MB
Shared Memory: 2815 MB

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Sound Devices
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Description: Speaker (Sound Blaster Live! 24-bit External)
EAX(tm) 2.0 Listen/Src: No, No
Your system is awesome Walshy
Yeah, that's the swamp effect that occurs on the mega maps. and only
happens when you line your tank up exactly 0 deg north and again at 180 deg south.
I posted about this already and worked out a solution for the Kursk M1 that will still use
the mega map but reduce the chance of the of those directions I mentioned earlier.
The Tank trench needs some collision mesh adjustments.
And the tanks steering issues are related to the mega maps too, that's why
I will phase out their use with a smaller sized map. The first you will see used in the
Kursk M4 that will be in the Easter Beta Patch.
Also, I used to put out smaller patches as I fixed each problem but I changed that method
because of the potential for even more work (putting
out fires) so-to-speak. Now I take my time and work at my best pace.
This method has helped me do my best work. Slower yes but for a one
human shop I think production is still high for war time standards.

Bewegung!

ZW
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