I have another way to fix the damage texture problem. It works and will show holes under the water from damage. Right now I'm playing with shaders trying to get the holes visible above water also.
I didn't have to imbed any images in the .dat file. The dat file can use cfg#TXR_ nodes to define the textures.
Here's the problem with the DMG_col_ nodes: the 3D model specified can ONLY have one map (NO multiple maps). So what I did was extract the 3D model of the _B or _F node I was wanting, opened it up in Wings3D, re-uv mapped it to use one texture, exported it to .obj file, re-imported back into DMG_col_ node. Now the map specified for the 3D model of this DMG_col_ node has to be a 'blank' 2/0 node with opacity set to 0x00 (you can use the DMG_ node's map and set it's opacity to 0x00). Works perfectly!
@Budds: I'm working on the same ship you are. Damage texture problem is fixed with the above.
EDIT:
some FYI: the texture being displayed for the damage bug is data\Misc\dmg_new01.dds
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