Quote:
Originally Posted by Anthony W.
I didn't even know the game modeled that? Because up till I downloaded this, hitting a tanker could take a while before it sank - but actual reports indicated that those things lit off like TNT
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In the mission editor you can vary the cargo on the ships, both external and internal. Ammunition and fuel are two of the options (big KaBoom), and then again, tankers can also be empty.
I don't have the manual handy but IIRC, TMO Varies the stock frequency of explosive cargo throughout the course of the war.