Moin Hans,
did a few tests with S3D myself this morning. While exporting the 3d model and importing it straight back a lot of texture coordinates data got changed. Working with a crew body mesh the amount of texture coordinates got reduced while other objects from CR.dat (use a non modded version!) ended up with a remarkably higher amount of texture coords than before.
So, the question is, will the tex coords be screwed on export via S3D or on import via S3D.
IŽll have a look at that in hex asap.
Regards,
DD
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