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Old 04-08-11, 06:14 AM   #74
DivingDuck
Grey Wolf
 
Join Date: Jul 2006
Location: Germany
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Moin Hans,

did a few tests with S3D myself this morning. While exporting the 3d model and importing it straight back a lot of texture coordinates data got changed. Working with a crew body mesh the amount of texture coordinates got reduced while other objects from CR.dat (use a non modded version!) ended up with a remarkably higher amount of texture coords than before.

So, the question is, will the tex coords be screwed on export via S3D or on import via S3D.

IŽll have a look at that in hex asap.

Regards,
DD
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